Link [ QUOTE ] New Nintendo patent may provide Revolution insight Rob Fahey 15:23 28/11/2005 Virtual Console functionality may be detailed in recently granted US patent A patent granted last month to Nintendo by the US Patent Office may give new insight into the "Virtual Console" system in the Revolution console, which…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Think in layers. Base is your clean glass. It will have its own diffuse/albedo, Specular ,gloss/roughness and transparency. Next is your layer of dirt, what kind of dirt? Mud? Then you want your transparency to be full opaque where the mud is on your textures and give it a shiny look if i is wet. Dust? you probably want it…
In Photoshop in the channels tab you can see the RGB channels of your normal map. Select the green channel so that you only see the grey then make a selection with the marquee tool and copy it and paste that in a new layer. Do the same with the red channel. Then select the new layer with the grey colors from the green…
Hey guys, Absolutely loving the baker in Marmoset3. It finally replaced Xnormal as my primary baking tool after years of trying out various others. I have a couple of minor issues with the way it currently exports albedo, spec and gloss maps to PSD at the moment, however. Currently, all maps are exported with a layer mask.…
Hey everyone ! I'm a complete noob on substance painter and I can't figure out how to do a simple thing. Here's my window : As you can see, I'm on a Paint Layer linked to a black mask layer. And I can't paint. I can't select any material (nor do I want to, I simply want the black/white thing) and I don't have any brush. It…