Yep, I was using a shortcut key I defined for 'toggle NURMS preview' you can find it under editable poly in the keyboard settings. I set mine to 'N' for NURMS. (n is usually set key mode) -Dont confuse it with NURBS- which are different. NURMS just means mesh smooth. for ASKHAT I start by showing how to speed up the user…
I think Richard Williams misunderstood what pissed off Milt. I think Milt was a talented animator but he didn't handle distraction well, especially if that distraction was a new hire constantly hovering around, randomizing his hero with a bunch of questions. Which I think is a much bigger problem. If Milt had headphones…
Yes, variation came to my mind also (you got this far might as well go all the way with it). Can see the pattern on the green elements and it was a little meh to me, but otherwise i can understand how complicated these graphs can get. Makes me appreciate alternative sides of the production pipeline. Otherwise this is kind…
Week 8 update! Finally I managed to have more time to work on the project so here's what's new. Most of my time was spent texturing the props I had modelled on the past two weeks. I also got around to learn more about decals so I could fix some issues I had with the plant leafes on the table, and that also let me start…
... I don't know how you get viruses from browsing for reference... I could watch porn easily without worrying about them... O o' But yes, Pinterest and Tumblr are pretty safe bet for getting reference; and they're safe.
Private poll forces people to vote before they can see the results, that way you get more votes. Poor management is a big reason, but can also be caused by key team member(s) leaving, publisher getting cold feet, etc.
Hi, I'm learing SD and having a lot of fun, but i can't seem to get the grasp on how to make proper heightmaps and how to render them properly inside marmoset. Just and example: I'm creating this material of spanish doubloons, It's created with the new shape splatter node. It's still a work in progress, this picture is 2k…
Hello everyone! I've got this scene set up in UE4, ready to render out as a series of images so that I can edit it in Adobe Premiere. But, for some reason, the Sequencer won't render it from the 4 cameras that I set up. It seems to only render from the default "Player Start" location. These are the locations that my 4…
This
is what I’ve been told by my level design teacher: * Level
Design is about 2 things: * Can
you create believable spaces – This is doesn’t mean realistic, as not all games
are realistic, but it means that you need to be able to create spaces that have
history and have realistic structure. Your levels should tell a…