Hello Polycount community! Since I've recently graduated college I thought I would post some of the work that I have done in the last year. I hope to be a more active member of the nexus of inspiration that is this site in the future! I am currently working as a Freelance 3D Prop/Environment artist based in Irvine, CA.…
Hi Polycount! Long time lurker, first time poster :) I just finished a UE4 environment art project and wanted to share it. Original concept art by OKU - Artstation And some of my texture sheets I have more closeups and a video up on my Artstation showing some of the animations in the scene like the windmill, foliage, and…
===LATEST UPDATE=== ============================================================================================================== Starting a new project to practice creating environments. I had the idea of making a radio tower and the surrounding area, with a control cabin and everything else that it's needed for someone…
I am a Fulltime freelancer for 3D Art . PORTFOLIO:- http://lovygoel1987.wixsite.com/artist Skype- lovy_g Email- lovygoel1987@gmail.com My Key Role and Projects 3D Art - Environment creation Asset creation PBR Texturing Hard Surface Modeling Hand Painting Texturing Low Poly Modeling Next Generation Assets Outsource 3D…
Hello there everyone! So I'm in the process of applying for junior environment artist positions, so I'm looking for some comments and critique on my site, every last bit of it from the work to the formatting of text. I'll be graduating at the beginning of May with some experience, as I was an Assistant Artist at Codename…
For the past few months i'v been working on assets for my forest environment which is going to be a part of my portfolio. I'm using CRYENGINE due to the supreme vegetation/forest rendering (and because it's the engine i'm most familiar with). I'm utilizing mostly photogrammetry/photomodeling techniques to get my assets…
Hello, thank you for clicking onto my forum post! I am looking for freelance/full-time work. I am experienced in: low/high poly modelling for high end PC or mobile games PBR textures UE4 blueprints & Materials LOD's and in engine environment creation. I have a strong understanding of Maya, Zbrush, Substance Painter, Unreal…
Hello all, My name is Dylan, I'm a character artist available for freelance and contract work. I've worked in the local games industry for several years now, and have experience creating high resolution models in Zbrush, retopologizing/UV's in Maya, texturing and rendering in both realistic PBR pipelines with Substance…
Hi all Following my last project Teenager's push-scooter prop I will be now making the environment that this prop sits in. It is an abandoned shed at the bottom of a garden. Inside are props left from a teenage girl's childhood along with some gardening equipment. This is inspired by The Last of Us although not quite 'end…
Hello :) I am a Senior Artist with 10 years of professional industry experience, 6 of those working at Rockstar Games in San Diego, CA where I had the opportunity to work on the "Midnight Club" franchise as well as Red Dead Redemption. I quit my job at Rockstar to get out of the constant game dev grind and experience…