I used to hang out at a friends father's used bookstore on Saturdays as a young teenager. There was a local gaming club (old school, table top and pen and paper gaming) that met there and that's actually how I got introduced to RPGs and strategy games. He also had some arcade cabinets and one of my favorites was this…
Anyone familiar with old third party Mental Ray shaders (Maya), I need some help with one that doesn't want to render, three months ago it was working flawlessly :frown:
Hey everyone, I recently finished modelling and texturing an old building model based on this real world building: http://www.flickr.com/photos/9213636...n/photostream/ So far, its only been rendered in Maya, but I'm planning on taking it into UDK or Marmoset. Let me know what you guys think. Which rendering engine could I…
Hello! I saw this very interesting old phone with some nice materials that I find hard for me to replicate correctly, so I decided it was a nice challenge to me and post here the development to receive some critics. This will be my first thread in this section. :) High Poly (Modelled in Modo): Reference: I'm going to try…
Game Ready model of a Mediterranean Old House by www.vankata.info A game ready model produced in 3ds MAX 2012, containing 51 high resolution, custom textures created using Photoshop and After Effects. Here are the stats of the model: Polys: 2446 Tris: 4871 Verts: 3951 Closeup Renders The preview visualizations were created…
I started working on an old dirty motorcycle. Its a crossover between 1950's harleys, triumphs, nortons etc! I pick elements from references I could gather. I will go with a highpoly version, then bake on a videogame rez. I can predict an epic UV clusterfuck coming :D Up until now i'm about done with the frame, So I'll…
Hey polycounters! Im working on a bust of an old man in Zbrush atm. Im right now at a spot where i find it hard to push the model to the next level, so i would love to get some feedback on what ive got so far. Would really appreciate all feedback and critique you can give me!
Hey everyone I've been sculpting a model of an old/aged man which I reckon it's time I post up here for some crits and feedback ^_^. My first attempt at sculpting a character and human anatomy and given the age range I went for it did throw up a few difficulties. I'm going for a 70+ character bulky not necessarily toned.…