Hi! I have been working on various VR projects for the last 1,5 years and I thought it would be good to have a place where I can share them and possibly get some feedback or maybe suggestions how to make them more VR compatible. :) Interstellar - Tesseract scene I created this scene for the Sketchfab Movie contest. It is…
UNPAID work for fun and fame over seven days in August. Gamejam site: 7DFPS.org Were a coder/artist, coder & musician group about to participate in the 7DFPS. Were looking for a 3D generalist to put a little blood in the bullet wounds and a hint of plaster dust in the air. Youd have a significant input on the look of…
Hey hey :) First off, thanks for the insanely positive response to the last article I put out, it got something like 3k views in 48 hours, for a project that is just starting out definitely helped keep the wind in the sails. Big up to everyone who read, shared and left their 2 cents on it. This weeks article I expanded on…
Studio Wildcard, creators of the smash indie hit ARK: Survival Evolved, was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak. ARK is the most successful Steam Early Access and Xbox Game Preview title ever and continues to break industry records on consoles and PC. We are looking for a skilled VFX/…
Hey everyone, been lurking for a really, really long time and I finally decided to post what I'm currently working on. I'm currently a student at Gnomon school of VFX and almost done with my first year here. I'm in the modeling and texturing program which is mostly vray focused but i also love making real time stuff. Just…
Heya - Well, I'll make sure to keep all this advice in mind for the next job hunt, or for the next time I am asked to weigh in on a candidate's application for hiring :) Anyways, more seriously : I genuinely believe that you are being tricked by the social media aspect of linkedin. All these features leading to a "profile…
Hey Jim, /wall'o'text lets talk some theory: This is a pretty boring scene - yet there is potential to tell some sort of interesting story with it. Take the time to stop thinking about the technical process for a minute and put a little creative thought into how you can convey something to the viewer. You don't have to…
As I'm not a character artist I am not going to crit on your portfolio, other than that I find the lighting in your beauty shots a bit boring. As far as cover letter and resume goes: Cover letter - Formatting is horrible (I assume you are already aware of this, and that it's just a working draft) - A bit too short and…
Hey Steve! great to see you finishing up some personal stuff! some crits: instead of using reds and pinks in her skintone try and lean more towards blues and purples. it will help give her skin that transparent pale look that she has without the more lifelike glow you get from pinks. also i would consider scaling up the…
Hello Everyone! I'm pretty new to UE4 and to PBR workflow and not too much experience with any of these softwares... I started every texture by sculpting it and baking Normal and AO map with xNormal and after that went to Substance designer where i did most of the work and for some props like the throne and sword I went to…