Hi forum-goers, I am currently available for any freelance art or animation work. More than four years of experience freelancing 3D animation to various clients in the USA. One PC game and two iPhone games are currently in development featuring my artwork. I have commercial experience in the entire creative process of an…
Hey there, first time posting, long time lurker here. I've been working on animations for a game character and would like to get feedback or ideas for improvements. I feel like it is a little bland and want to make this bot have more character. Right now I'm just supplying the walk cycle, run cycle and a forward dodge…
It could be caused by animation compression since the cache animation is most likely very keyframe heavy. Check your animation import settings for "Anim. Compression" and set that to off
Wow thanks a lot for the feedback guys! @Next - Danke :D Yeah, I tweaked the first person animation, maybe it'll work better that way. And i've tweaked the dog, animated his mouth and his ears. He looks more lively now! @$!nz - Thanks man! I will definitely see what i can do about the length, you're right it is a short…
I need some help getting this animation file into UDK [ame] https://www.youtube.com/watch?v=dFQfvZtgTa8[/ame] I read on this forum that you can use a spring controller to get a bouncing effect. So here is what I tried and then I got stuck: 1. I uploaded an unrigged model to Mixamo's autorigger 2. I downloaded it then added…
Howdy, folks, About a year ago, my first book came out and I'm happy to say that they're wanting me to do another. In my first, I had sidebars spread throughout that were simple interviews with Maya artists and teachers. I'd like to do the same thing with this new book as well. This 2nd book is focusing on animation, so if…
https://www.youtube.com/watch?v=GvjbrfM1H2A Hello! My name in Marcelo, I'm a graphic designer/illustrator from Brazil and Im in the process of learning Blender since 2021. I wish to create a YouTube channel to post series of fight scene animations and I would like to share my first "finished" work here to get any kind of…
@zylan Determining if a high poly mesh is acceptable really boils down to how closely the shapes in the model match the shapes in the references and whether or not the topology subdivides cleanly, without generating any noticeable smoothing artifacts or other surface quality issues. If the shapes and surface quality checks…
Haha, nice pillow fight video. The bow animation looks really awkward though, usually the archer looks down the shaft of the arrow to aim, otherwise it's sort of like hip-shooting a gun. I only know how to animate in modo though (as of now), and have only done one animation cycle in my life. Transitioning to 3ds max…
Would like to share that studio I'm working in has started hiring Here's list of positions: - Technical Game Director (developer to lead the dev team) - Lead Game Producer (general producer / manager) - Unreal Engine 5 Client Side Developers (c++ devs with UE experience) - Rust Developers (rust system engineers) -…