We are on
the hunt for a talented, experienced and driven Senior Pipeline TD. This is a
rewarding, highly responsible and ambitious role. As a Senior
Pipeline TD you will provide technical support to the team. You’ll identify a
wide variety of software or technical possibilities to assist both production
teams, single out…
Studio Wildcard, creators of the smash indie hit ARK: Survival Evolved, was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak. ARK is the most successful Steam Early Access and Xbox Game Preview title ever and continues to break industry records on consoles and PC. We are looking for a skilled VFX/…
it's very specific to each project but maybe there is a few universal principles worth following... IME, I find it best to do as little custom organization as possible. Instead, try to make use of windows built-in organization tools as much as possible. Reason is because the more nested directories you got - it just…
Hello everyone! My name is Ethan and one of the main programmers and designers as well as the director of an upcoming story driven game with elements of horror/survival/exploration. In this post, I'll give a quick run down of who we're looking for, what we're working on, how to contact me, and how we are paying…
AfterLife Games is hiring several positions for a 3D Zombie Thriller Survival Game. [Royalty Paid Contract] AfterLife Games is developing a 3D Zombie Survival Game, called Tears of the Dead; Rise of the Plague, in the Unreal 4 Engine. You will be paid by a Royalty Contract. We decided to break the game up into 4 chapters…
I find myself in an interesting predicament. I started my current job while I was still in school. We're a tiny team working on a somewhat unique project. It's good work and fun, but i'm not exactly content here for a number of reasons: 1. I am the only employee on the project who's out of school - and I only graduated…
==== "I've got a great idea for a game. I think I'd be a good ideas person." I've heard that countless times when people find out what I do for a living. The conversation is usually along the lines of: "So what do you do?" I'm an artist. "Ah, so do you get to design the games?" No, I'm an artist, I make art. Then the…
Hello. Here are some WIP shots of my character called spectre, that I'm making as a flagship model for my portfolio before major job hunting push. Character is an evolution of a concept I made about a year ago, although I will be going for more ripped cloak, that exposes quite a lot of detail underneath. Just for the…
Hi everyone! Today is the first day of the Summer Character Workshop that is being run by "almighty_gir" (Lee Devonald) here on polycount. I was fortunate enough to be selected to participate in it and will be updating this thread as the workshop progresses. I'll also be adding the links to the other's threads as they pop…
*Update 30/01/18 I've been updating my portfolio and realised that I'd yet to update this post. Artstation link: https://www.artstation.com/artwork/6VY3w I textured her in Substance Painter and rendered the images in Marmoset. For this project I'm making a 3D realistic character based on the Ancient Greek Atalanta.…