I've always liked zbrush's ability to mask a tool and have a falloff to tweak and alter proportions quickly. Recently i've been playing around with max 2012's shift/rotate/scale 'brushes' in the graphite modeling tools and have found it really useful for making quick and easy edits to a model. However if you want to limit…
I thought a should just make one thread for my two questions, so yeah here it is. 1. Is there a way to clone just a selection of polys on a mesh without shift-dragging? I am using 3DS Max 2012. 2. I want to get a website up to display my work so I can hopefully start applying for jobs soon. Unfortunately I am not…
Greeting. We have just release our Low-poly Balls Set for Unity 3D. Fully textured and PBR ready. Best use for mobile game. Check it out on Unity Asset Store. Store Link http://u3d.as/s98 Demo Link This model set included fully textured low-polygon balls model. Ready to use and mobile friendly. PBR ready. Model included: -…
I'm going to run the risk of looking like an idiot by posting this, but I just wanted to make sure before I start a fairly big udk project. I've started blocking out the level I'm looking to create and I've been finding scale problems when trying to create realistic size doorways and railings, they look fine from far away…
So yeh. i was wondering how many of you use windows vista. I recently formated my pc and installed vista but somehow i miss xp. maybe im not used to it yet or maybe is just my laptop asking me to call dr kevorkian. my laptop has 512 mb ram and windows vista is using 400 roughly 70% just beign there doing nothing. i mean.…
Hey all So I am relatively new to proper rigging and animation in general, so I was wondering if someone could help me out. I am using 3DS Max 2012 and I am trying to animate train wheels with the bars connecting three of them together. The wheels turn as usual, but the bars are connected a bit off set from the center. I…
[ame=" https://www.youtube.com/watch?v=9R72LMjCeG8&list=UUlcmc2X0-KH56yHUovDw0Sw&feature=plcp"]Rising Storm January 2012 teaser (HD) - YouTube[/ame] The Rising Storm team is now entering the final stages of development and we just need a few more good people to round off our crew. We need:* Weapons modeller * Animators (1p…
Hi guys, I know it's old but I decided to work on the RuneScape Art Test from 2012. Searching through the old threads is great! I couldn't help myself. Do you think i would of had a chance?:poly121: I was hoping to get started working freelance, but was thinking maybe I could work with an indie team, to get some in-game…
Hey there everybody, current project in which I've been aiming for a character of under 1500 tris, so aiming for modern handhelds. Currently at a tri count of 1464 with a 512 diffuse and normal map (also an emissive for the eyes) and eventually a spec map. He started life of as a simple base mesh in max prior to being…
hate to admit it as a long tme zbrush user but I am actually starting to prefer mudbox 2012 over zbrush purely for sculpting. Visually I find mudbox easier to 'read' in the viewport and the normal maps I get back to seem to have more depth and pop more in max. anyone have any thoughts on the two programs? don't mind…