Hey there everybody, current project in which I've been aiming for a character of under 1500 tris, so aiming for modern handhelds. Currently at a tri count of 1464 with a 512 diffuse and normal map (also an emissive for the eyes) and eventually a spec map. He started life of as a simple base mesh in max prior to being sculpted, then resculpted from a retop in which GoZ proved invaluable. Any case here is progress so far in which I'm looking to improve upon further. Currently for me further diffuse painting is required and to try and get in a little more colour information to make him a little more interesting. Any comments and pointers are welcome
. Rendered in the xoliul 2 shader.
And here is the sculpt in case people are interested.
Replies
You´re proportions are off, I suggest reviewing your concept and adjust the model. What concepts do you have at the moment? The color scheme is correct, but I think you could make it even more interesting.
Also, rigging the guy and giving him a pose will make it alot more interesting to look at, but as noted, go back and study the anatomy. Good luck!