Some exporters allow you to set a scale when exporting, but I'm not familiar with the one you're using. To expand on what Poopipe said, to reset scale/transforms after you scale it go to... Command Panel > Hierarchy tab > Pivot tab > Click Reset: Transform and scale buttons. This is different than the xform utility and the…
Is there a way to transform a reflection vector without the transform node? Vertexcolors don't work when you use the transform node... I need a correct cubemap AND vertexcolor. "Warning: VertexColor is mutually exclusive with the Transform node due to limited interpolators. If you use both a Transform node and VertexColor,…
Not sure I'm familiar with srgb transforms. I'm just throwing a scanned high poly model and a retopo'd low into "transfer maps" and exporting a diffuse. The resulting targa file is just washed out. Is srgb an input box I'm overlooking?
@oXYnary "I use medium meshes to get detail that won't be as warped (even with skew) versus if I had gone straight to the in game version. That and have you handed in a mesh to be told it's too high in polycount? Using the object space is a shortcut to this." It seems like you're causing more problems for yourself here…
hi guys / i have problem in masking rows in tile sampler / as you can see my pattern and reference below , i want to 45 degree strips mask for making 2 different color for my cobble ston / but in the last row of pattern make issue . one thing i guess in transformation 2d node its not tile and i guess it makes me problem.…
I am trying to create a normal map using a model from zbrush and one in maya. When I try to use transfer maps it won't let me change the size of the envelope after changing it once or making it visible. Does any one know why that would be?
Hey, Have a question for the resident MAYA experts to have a crack at :) How do I copy vertex normal info from a vert on one side of a seam to a vert on another mesh the other side of the seam? (I've tried transfer attributes and it wont work) example. I have 2 poly planes. Plane_A and Plane_B. (they have been deformed and…
Hey guys. Quick question The coder of the project I'm working on at the moment wants me to use height maps rather than normal maps for my models. Is there a way to export them as you might a normal map or any other - there doesn't appear to be an option to do so in the transfer maps dialogue.
I'm trying to figure out if there is a way to transfer meshes between two open 3dsmax scenes (I have two instances of max open) without having to export a file to the HD. Anyone know of anything?