Been too long since I did some modelling. Chose one of the interesting weapons in the Cyberpunk 2077 game. Loved the mix between future and past the weapon design had . Blender : Modelling/UV Marmoset : Bake/ Render Substance Painter : Texturing Zbrush : Small high poly details on some parts Thanks for checking out my…
Ok, this one's going to be a long shot, but I'm not really sure how else to source this info. I had a nice character concept that I picked up from Fighters Generation years ago. I was planning to use it as a reference, but it seems to have disappeared. Trouble is I don't know the name of the character or the game she's…
I have seen this van in many movies and games and always loved its design. Here is a high-poly subdivision textured model I made. https://youtu.be/PnFMxb-S7V0?si=XL903ZcbGBN87D4F
I do not know how this is "interpreted" in other apps ( some have different naming like "chamfered") but : This depends how you have selected the "corner": if only selection the corner "edges" then this works to some degree: But when selecting the loop around the corner then this in blender the outer and the inner corner…
Half-Life does it right - never leave the character and you have an interactive story. Imho the worst story-telling is in the typical sandbox games (GTA, Gothic, Oblivion Fallout...) there you click through some more or less meaningfull dialogue and it's as boring as the pre-hitchcock movies where every story development…
You'll want to add some parallax to whatever texture you use inside the portal. You can learn about how to do this by searching the web using a search like game vfx portal tutorial cubemap https://www.youtube.com/watch?v=EmaNiz0o11A
🧩 Freelance 3D Character Artist – Modular Miniature Design for Tabletop Game Project Overview Hello! My name is Mat Nicholas, and I am a professional Game Designer with over 20 years of experience in the video games industry. In my spare time, I’m developing a new tabletop miniatures game built from the ground up to…
i dont think theres a particular name for the effect - the 3 brothers story from the penultimate harry potter is another good example of this kind of effect though. looks to me like a lot of hand painted textures and backgrounds and then using models as the source emitters for particles. it looks like most of the work done…
Hi everyone! My name is Ozan, I am a 3D Character and Prop Artist My skills includes: * Character modelling and sculpting * Hard-Surface and stylized props * Clean topology and game ready assets I am currently seeking junior positions or freelance work Portfolio : https://www.artstation.com/minstrelstork Email :…
I just came back from a LAN party. It was annoying. All the other people wanted to play was freaking Counterstrike all day long. Some observations: 1. Someone would always suggest playing Counterstrike when Counterstrike wasn't currently being played (especially during the rare occassions where people were playing…