Hello, folks. Doing a bunch of calculations on UV faces and script is pretty slow. What I've noticed is that it works reliably faster if I switch modifier stack from unwrap to one modifier below (epoly in my case). Tried to switch modifiers in script, but it gets confused if there are several unwraps in a row, so I would…
"3.9 Licensee agrees that it may not share unmodified source Megascans assets with external parties including but not limited to outsourcers, freelancers, clients and online resources. Licensee may only share assets made with Megascans to external parties provided that Licensee has been granted full commercial usage rights…
had to check for the project, switched machines in the meantime and didnt run it in ages. but regarding that rimlight. this is a 1 bit mask of the custom stencil buffer set to 12 (could be any number really, dont even ask why 12, dunno anymore :D ) here is the custom stencil mask applied per object (so it doesnt apply to…
I have multisub material. With macrorecorder enabled I can see how max creates texMapList and texMapIDList when I open EditUVWs window: $.modifiers[#Unwrap_UVW].texMapList.count = 17 $.modifiers[#Unwrap_UVW].texMapIDList.count = 17 $.modifiers[#Unwrap_UVW].texMapList[1] = Checker () $.modifiers[#Unwrap_UVW].texMapIDList[1]…
Hi!So I'm a 3ds Max user and I'm trying to model this particular soccer ball.I've tried everything I could think of,including splines modelling,conform modifier,trying to model every patch then use the spherify modifier....nothing worked.So,how would you guys approach this?
I came here to ask for help,our project Warcraft 3 Rebirth (modification of warcraft 3,in high definition manner) need an artist that is skilled in some image manipulation programs.Precisely,the mod is using world of warcraft,hots (blizzard) models and tilesets that look better than old one and replace them. So the part…
Here is what I would do step by step. First collapse the history stack down to Editable Poly. To your base object apply push (leave it at zero)then apply a symmetry sandwich. Apply Symmetry, apply Edit Poly and apply another Symmetry on top. Your history stack should look like this: Symmetry (this allows you to see the…
@Altea I think the link just expired since the file is still in my dropbox. Here's a new link for it: https://www.dropbox.com/s/86o8vxm89votav7/g_subObjectLevel.mcr?dl=1 Also, in case anyone wants it in the future and the link expires again, here's the text (just save it to a text file with the extension ".mcr" and run it…
I think you're approaching the problem in a way that makes it more difficult than it needs to be. you can get away without doing anything custom in these simple examples I generate a random luminance per cell (you could do this with flood fill or any of the tile nodes) apply a curve/level/histogram scan - all of these…
Greetings amazing creatures! I have run into a little problem of when it comes to biding a script to a Key in 3Ds max, and I would love to get some information on what I might have done wrong. So generally speaking I want to my script to run when I press a key. So in order for me to get the script to even appear in the…