Hey there, first Question in this Forum, so here it is: I'm working on a Human Head Basemesh. But aroud the Eye-Browns and the nose i don't know how to avoid N-Gons and Triangles without having useless Edge-Loops. So if i'd do the Edgeloops around the Forehead the would be 2 useless Edgeloops. How can i avoid that?
Nómada / Nomad - 12/2022 My profile pic, l would call this my first "get serious" artwork. I've wanted to make some music and also learn how to draw. So I've learned a DAW and studied various Marc Brunet's videos and made the cover. I wasn't so happy of how the "realistic" shading looked, so I colored it in a way I liked…
Hey Polycounters, I've been looking for someone to share, compete, work with and collab with making and complete unreal games in the range between 1-20 Gigabytes. I have an extensive unreal library and although I'm not looking for any specific Jam or Project I am looking for a specific person. I need someone that has some…
Hi everyone. I’ve been developing video games for several years and I have solid experience with C++, C#, and Java. I regularly work with Unity and Godot, and I’ve also gone as far as building my own custom game engines. While I feel completely at home on the programming side, I’m aware that my artistic skills are not at…
Happy #PortfolioDay ! Hey, I’m Pablo García, a 3D Environment and Prop Artist based in Mexico, currently looking for new job opportunities. I have experience with AAA workflows, software #Maya #3dsMax #SubstancePainter #Unreal #substancedesigner #marmoset ✉️ contact: pablo.gameart@gmail.com #Artstation…
I have to re-learn Max 2014 for a job, and I'm frustrated that there seems to be no tool for selecting a portion of a loop. I found a thread here that pointed out the Step Mode Toggle, which works nice, but only with faces. Does anyone know of any simple method to do this?
I'm a 3D
character artist with 10 years in game development. I've worked at multiple
studios and recently switched to freelance works. My specialty is
photorealistic human and monster characters for game that require immersive aesthetic with
details that’s hyperaccurate to real life. I also have
experience in game…
Just in case you're not aware of the current 3D gamedev industry situation: it's not good. Lots of layoffs happened which means you're competing vs. people who have a lot stronger portfolios and most likely more experience. Prop artist role is very rare, Weapons artist role is probably even more rare nowadays and the bar…
Hey guys, I'm wondering if there's a way to loop certain frames within an animation ( exported from max)in blueprints. I wanted a spinning blade to move into position only to start (and keep) spinning after. there's some small bits and bops that move initially while it's getting into position which is why i animated it in…