In my game I have set a global variable (global.weapon 0;) under the my main control object. Then when I have set this bit of code for my weapon: x_offset = global.weaponArray[global.weapon,5]; y_offset = global.weaponArray[global.weapon,6]; my_gun = instance_create(x + x_offset, y + y_offset, obj_gun); However I receive…
Hey just looking for some good sites and sources for images of jet engines without their outer casings on. Similar to the images circling around from Zbrush about a year back. Thanks in advance.
Hey all, I hope all you are doing well. I am graduating in a week and I am looking for an internship for the past year. I have literally e-mailed every studio in London and I always get an answer that they are not looking for interns or they don't space. I am just wondering if everyone has shared a similar experience? I do…
There was a tut posted in pimping and previews, about molding shapes over/into a sphere? I've looked in the search for over an hour. anyone know? i kinda need it for a current prop im making... thanks in advance.
I was thinking to myself that it would be really great if it was possible to create a material on a mesh in a way that would require only a single material to be applied in the game engine, but covers multiple tiling textures, and even details all in one setup. Im finding it pretty hard to explain what Im getting at, so…
Ugh, yeah lots of tools don’t display normal maps the right way in their thumbnails/viewers. Here’s another tip: Normalize your textures! I made a couple SBSAR procedural filters for normalizing textures, since I couldn't find reliable tools for this. Maybe these filters can help you! Normal maps should always be…
The closest thing to blenders snapping, would probably be found in Maya or Modo, Max's snaps are FOOKED when it comes to this kind of thing. You can set max to 0 decimals (Main menu > Customize > General tab > Spinners > Precision:0) but it's still moving 99.891 it just shows you 100. If you set it back to precision:3…
I've been designing my first Unity environment, but I am having trouble figuring out the size of everything. My raise and lower terrain are too sensitive, even at 0 opacity. Which makes me think my terrain is too small? But at the same time, I feel like my textures are small, making me feel like my terrain is too big (I'm…
Hey all! Not too long ago we had that retail thread going on http://boards.polycount.net/showthread.php?t=53267&highlight=retail+link I started browsing from there and found that revolver blank female action figure. But then a bit later I found something even cooler - a fully articulated male figure, kindof like a bigger…
I'm very new to max, i imported a fbx file from modo and i can see in the viewport all my materials came over, but when i open the material manager i dont see any of these materials? can someone explain how i get these to show up in the Compact material editor? All the materials that show up are grey? i dont see how i can…