Greetings guys and girls!So this is a little study i did last week to practice semi-realistic/stylized characteristics. It's my first attempt so i would really like some feedback and any kind of tips are highly appreciated! :smile:(Artstation post: https://www.artstation.com/artwork/zNvlZ)
so i started with this concept art by Mikael Yousifov i decided not to use the blueprints on the side since most of the concept art do not have those blueprints. Then i blocked out after which i sculpted the tiles and woods then created the tileable plank material then after some baking and texturing came up with thisthis…
My first time makin' stylized assets and here I am thinkin' that 6 signs would only take a couple months at the most to complete... but I was wrong, very wrong. The good news is I'm 95% done with the highpoly sculpts of these signs! This week I'll be baking the normal maps and fixing any errors that arise. The next update…
Hello there! My name is Gary Roberts and I am an Environment Artist with 4 years in the game industry. I worked with several indie studios and full time AAA studios around the world. I love all things stylized and enjoy making a broad range or beautifully in depth and creative environments Email: Anivia28@hotmail.com…
We are a small start up tabletop miniatures business and are also currently looking for a tileset artist to sculpt modular tiles (digital sculpting) being able to sculpt, wood, brick, stone etc in a stylized manner is a must. We will provide the blocked out base meshes as well as concept art. The artist should have a good…
Hello all! I'm currently working on a student led game and I'm working as an environment artist. Brief description of the game so the assets will make more sense: Its camera is isometric (similar to Diablo's camera). The location is on the side of a snowy mountain. Our art style is leaning more towards Firewatch and Heroes…
This is an in-game character and a stylized PBR project rendered in Marmoset Toolbag 4. I had great fun exploring this pipeline and also used the opportunity to get into rigging from scratch. This character is a personal piece done based on the awesome concept by JIANFENG XING Have also posted this on Artstation…
Hi folks. I have begun with a new project and I have set my self up to reach two goals with this one. 1# improve on my environment skills. 2# focus on using the Unreal engine for this project. The style that I am aiming for will be of stylized approach. These are roughly made blockout models and I also did a quick light…
Hello everyone. I thought I would share my next project with you. I have been wanting to do a stylized piece for quite awhile. So I went looking for an idea and found this concept by Irene Suh. I started working on high poly furniture. I know there isn't a lot to comment on, but I thought I would get stated on sharing my…
Hello Polycount ! I worked on this small project this past weeks. I wanted to train on stylized assets. I'm pretty much done with it, I just planned to refine a little bit some parts, and maybe add a butterfly. I struggle with foliage, and i'm not really satisfied with the result i'm getting right now. Every critics and…