I want to recreate the amazing look of the MikuPa concert model, and I want to my model look more accurate Reference images (Photos by MARZA ANIMATION PLANET, rendered from Autodesk Maya) What I currently have in Blender:
Does anyone know how to bake vertex ao into a specific channel? Say I want to bake AO into vertex.r, and reflection occlusion into vertex.g, is there some way to do this? Maybe if I baked each into two different bake sets, is there some scripting that could be done to copy bakeset 2 into vertex.g of bakeset 1? Also, anyone…
I just came across this while reading the Maya 2018.2 update notes: Maybe try the workaround they mention? Ahh it was late when I sent this last night and I realise now that it's Arnold specific. The way I read it was that maya wasn't sending the correct data to Arnold. Ah well, I hope it helps someone
Now that I'm on Maya 8.5, when I turn on high quality rendering, display layers don't seem to hide meshes when I turn off their visibility. Works fine under default quality rendering. Maybe it's my video card? (Geforce 7900 with latest forceware). Anyone else have the same issue? One of my co-workers is having the exact…
Hi all, I am in the middle of a project creating an Arri Alexa Mini 3D model. I have shaped out some basic shapes and some supporting lines. But I am not too sure on how I would approach the extrusion inside the camera towards the sensor. Below is the image and annotation of the shape I am trying to imitate: At first I…
Hello all first let me say if this is in the wrong place please move it as you see fit. That said, hello everyone welcome to my first thread in which i bring to you an amazing tutorial series. It will teach you how to create a urban environment within maya. If you are just starting out then this is the perfect series for…
Hello I have never used maya on a Mac so I have no idea how well supported cgfx are on this version. Maybe you should have a look at the sample cgfx that comes with maya nowadays and see if it works. You might also want to grab one of the newest shaders on this thread, since the v1 that's on the website hasn't been updated…
yeah, it's done with sprites, I'm not sure how it's done in Maya, and I'm no FX expert but you just want some sort of simple particle emitter spraying out sprites. Typically the texture is black & white and is set to additive (if it's glowing). If you can't find any game specific Maya fx tutorials it's best to keep things…
Heyo, quick response solution to help you get what you want and maybe someone else has a better way. I would suggest using the new Maya UV Editor (available in 2018 or 2017 version 3) and then using the Texel Density tool available to help you get similar/ exact size for both UV shells. If you don't have access to the new…
So I've been given a scene to work on in Maya with some fairly complex rigs, and when trying to animate the characters the framerate drops to about 10 frames per second. Just moving a character's root controller around is painfully slow. I ran the scene with an i7-3770 3.4GHz processor, 16GB of RAM and a GTX 1070. I…