Heres a piece of fan art I've been doing over the past 2 weeks or so during winter break. Modeled and rendered in zbrush, photoshop to arrange the composition. Any questions or comments are welcomed.
Hello everyone! I want to show you my new 3dprint model. You can print it on CGTRader and Prototypster CGTRADER PROTOTYPSTER Turntable here: GLOBALGALLERY [SKETCHFAB]16b5980afd9e4cc88b5dd1c13970c606[/SKETCHFAB] Happy Viewing!
Hello everyone! I want to show you my new 3dprint model. You can print it on CGTRader and Prototypster CGTRADER PROTOTYPSTER Turntable here: GLOBALGALLERY [SKETCHFAB]16b5980afd9e4cc88b5dd1c13970c606[/SKETCHFAB] Happy Viewing!
Or you could just buy the Adobe Substance Painter Perpetual versions on Steam - you can't upgrade them, but they're perpetual. Unless there's something stopping you from doing that, of course. Edit: Or you're particularly looking for an older version
Can you guess? She is equipped with blendshapes and animation. It was nice to finally learn how to use that, but was a struggle to import into UDK! Heres a video of that! Wanted to go a for a stylized caricature.
Finaly had some time this morning to finish it . yay. Head Step--> http://www.planetquake.com/polycount/cottages/b1ll/goth_fwip.jpg Ill do others soon. Cya b1ll
The purpose of my current weekend project is to work on my hard edge modelling. Everything was built in Maya and then subdivided/smoothed out in Zbrush. While I try to debug my baking, here are some renders of the hi poly.