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Re: Sketchbooks: Mawcos
Reply by
Mawcos
·
Mar 2014
·
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Digital Sketchbooks
Lowpoly assignment. A maximum of 1000 tris and one 256 diffuse map.
Re: Weird texture problem
Reply by
Noors
·
Feb 2014
·
Home
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Technical Talk
Are you textures resolution power of 2 ? 128, 256, 512, 1024...
Re: Nazi
Reply by
IceWolve
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Nov 2004
·
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3D Art Showcase & Critiques
The 596 seems like its wasting some polies in the knees and elbows.
2 results
Porn Banned on Blu-ray?
Topic by
Marcus Dublin
·
Jan 2007
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General Discussion
Another reason not to get a PS3: http://gear.ign.com/articles/756/756148p1.html Marcus Dublin Artist - Kaos Studios
King kong's videos "awesome"
Topic by
Timex
·
Dec 2005
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General Discussion
http://www.renderglobal.org/forum//showthread.php?t=8956
Re: What Are You Working On? 2014 Edition
Reply by
Sebvhe
·
Jan 2014
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Stickies
A "treasure" tileable texture :) 256²: Diffuse - Normal - Specular - Gloss And here is the highpoly :
3 results
Re: Shadow Blotchy, blurry, Artifact
Reply by
HAWK12HT
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Jun 2012
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Unreal Engine
its 32 to 256, tried that. Yes Lightmaps are already sorted out in UV2 :) .
Re: ZBrush benchmarks
Reply by
PolyHertz
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Oct 2010
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Technical Talk
Hmm, just two replies? Robioto: What model processor is that? an 950 Bloomfield?
3 results
Re: Me Grimlock in 3D Again, heavy for 56kers,
Reply by
Mr Ray
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Jul 2006
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3D Art Showcase & Critiques
4.2k tris with 8 256 maps, bump and spec. A few more pic
Re: model(s) to crit!
Reply by
ChrisG
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Aug 2008
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3D Art Showcase & Critiques
I think I will lower it to a 512, but 256 is blurry even with sharpen filter
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