Small update; I finished the fallen trunk. I've got some empty space left on my texture sheet, so I will make a similar tree stump later on to fill the space. It's 2048x2048 diffuse atm (due to it's length), but I'm thinking of going down one step. Tricount is around 850. It uses the same material as rocks, so once I add…
[ QUOTE ] Should've thought about this before you bought the system. [/ QUOTE ] hehe, how does the saying go?? hindsight is 20/20? anyway got an offer on ebay for 550 shipped. I think I'm gonna do it. I'll just nab another when GoW comes out. damn nice piece of hardware though. MS really nailed it this time. Thanks for the…
Hi. Im working on 3ds max 2012 and im experiencing some display issues, its hard to see sometimes the edge selection, some other times i wont see the vertices,i do can select them tough. Has anybody experienced something like this??. Here are my system specs. Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1…
Hi Everyone This is my first post I believe, which is a shame cause I SHOULD have been getting more critique here a long time ago. Anyways, I'm working on hand painting my textures and am doing so with a funky sword with moving parts. The idea was to have a sword possessed by a demon. Going for an aged look and very…
I'm about to model a CZ 550 (rifle) I'm wondering about this part of the normal map right now: Should I photoshop this part of the normals map, or make it high poly and render the normals? There're a lot of things I don't know about 3d design, do you guys have a guide/website/book/other to recommend me? I'm currently…
Monster thanks for the response. My Specs are: 16 gig ram i7-2600k CPU 64 bit OS Win 10 NVidia GeForce GTX 550 Ti Gigabyte z68xp-ud3 mother board. As far as the scene is set up I have two rig both provided by Animation Mentor and two props. Most of the environment is hidden. I'll try opening up the original file and seeing…
Okies I'll have a go at running in admin mode. Yup using 64bit max 2012, 12gb ram and couple of GTX 580's, so if you can use it on your laptop I should be able to go smooth sailing on this. Perhaps my max is bogged down with other things, I'm running M2M script (max to maya) which seems to break a few key things... maybe…
I've currently been modelling a low poly pistol and when I came to texture it the resolution of the texture appears to be extremely low both in the viewport and in a test render. I am using Photoshop to edit the uv's, my driver is set to nitrous, I'm using 3DS Max 2013 and my graphics card is GTX 580. This is so insanely…
I'm planning on upgrading today once my Samsung 850 Pro 512GB arrives today. I currently run Windows 7 Pro SP1. I avoided Windows 8 & 8.1 because I didn't like the tablet layout on a desktop. I'll let you know how everything goes. FYI I use Modo Indie, Substance Designer 5, Photoshop CS6 (64 bit), Substance Painter…
I would be genuinely flabbergasted if I could do that off an air lol :D Buying a second hand 13" for 550 in a few minutes, flash storage I reckon cause its old but it is 128GB and has 2GB of RAM and a 256 Nvidia chipset so can't really complain right? Its purely for netbook purposes, plus the whole app development side.…