Hi Everyone
This is my first post I believe, which is a shame cause I SHOULD have been getting more critique here a long time ago.
Anyways, I'm working on hand painting my textures and am doing so with a funky sword with moving parts.
The idea was to have a sword possessed by a demon. Going for an aged look and very ornate. It now has a moving eye and teeth. May be working in a blinking eye as well.
850 Tri / 1024 texture at the moment.
Please critique to your hearts content.
Here is my progression
mrbrownjd.blogspot.commrbrownjd.com
JD
Replies
This is looking a lot better already. I'm definitely digging the style and overall look of it. A few things are bothering me though that might be slightly difficult to change now.
First things first. The new hilt looks a lot better. However, it is waaaaay too small for a blade that big. It needs to be much wider and longer.
The top part of the blade is also too big. I know this is a stylized piece, but it needs to be somewhat believable. Right now I just thing it is too top heavy, especially since the hilt is small (that could change). I would shrink that top part by maybe 25-30%.
Lastly, the "teeth" are looking really awkward. I'm just not sure it's a good design choice. In all honesty I think it would look cooler if the blade were just serrate on that edge instead of having these "hooks" on a pivot.
If your really want them for a functionality purpose, I would suggest making them a little smaller as well, and trying to blend the texture better. They don't look integrated into the sword but instead just smacked on.
Overall though it's looking really nice man. Keep it up I'm actually pretty interested in seeing the effects you're doing for it too with the eyes and such.
I definitely agree that top of the sword was too heavy and when I reduced it I was even more convinced it needed to change it. Shouldn't be too difficult to fix. After making it smaller i felt the hilt was decent in proportion to the rest of the sword but I'll give it a 2nd glance.
I experimented with different teeth. I was really pushing for some moving parts on sword to make it pop but what I have currently IS kinda an eye soar. Here is what I have come up with but I'm not sold on any of them except maybe for the Saw, jk. If anyone has ideas I'm open to them.
I'd go off of the second from the left, maybe do 2 more iterations similar to that. Looking good! Shrinking that top portion definitely helped.
I'm kinda digging the one with the spikes just cause I threw it in at the bottom and it ties it in a little more. Looks a little weak and I might break one of them off if I go that direction.
I'm at the point where I need to decide where I want you to pay the most attention, which originally was the top of the blade.
Thoughts?
Thanks for the kind words and support. I had only got a few hours to work on it this week but I made some cool progress. Got the eye working and did a little break down and animation for you to see.
I also made the fixes we were talking about and put the spikes on it. I'm spending today finishing up the texture. Also, because of all the adjustments and the new pieces I build I had to redo the UV's and everything is a higher resolution now.
Thoughts?
Eye Test
http://vimeo.com/10992691