Thanks for replying! I understand UVs are an important part, but like I said there was just too much stuff in there. I had hoped Auto UVs would be enough. They've always worked fine. But now- if I try and fix it... well, my cage, my highpoly and my lowpoly would all need identical layouts. At this point, they're different…
He is not using 4k textures, he is using 4x2k that is a big difference and imo a smart choice and a very good size for a weapon. 2k seems borderline for many larger weapons, especially if you need detail in first person, and 4k seems like too much, unless you got like an LMG or such. 16k is also a reasonable budget but…
@throttlekitty Textures are a mix of 1K, 2K, and 4K. I wouldn't say there is any EXORBITANT amount of textures or anything. The VP2.0 loading is essentially, I open a scene (they're in one of the 2 legacy modes) and can only move around at about 5-10 FPS tops. I change mode to VP2.0, it processes (small message in the…
Been playing god of war and was inspired to make a project. i dont have much done right now, im just starting to texture one of the main assets and I dicided I want to get to the bottom of a problem i've been having for a while. My textures always seem really low res, i can never get any small height details to come out…
(https://teenage.engineering/products/tp-7) Just finished my current hero prop of TP-7 Teenage Engineering. Hope you like it. Tris: 11964 1 Material, 1 [4K] (5 Textures, PBR)
Hey, Sam! Unfortunately, your hardware meets what I would consider to be the minimum requirements for 4k painting. 16 GB of RAM can be sluggish depending on the amount of layers being used across the different maps in your dDo project. I definitely don't recommend trying 8k painting with 16GB, but if you do, here's some…
I have honestly never understood the anger about Quixel and the talk about it "not working". I have 1.8 and photoshop 2014 CC and have never had any technical problems with quixel. I even loaded up a scene with 15 objects each carrying 4k maps and even the 3d previewer works fine. I really don't understand why some people…
Hey guys. I started doing some tests in the foliage matter since it is the first time I am doing it. I did some king of water fern and I was baking it so that I can start the textures and importing to UE4. To test my bakes I usually use MT2 because it is faster, but the problem is that I am having some kind of trouble with…
Been playing god of war and was inspired to make a project. i dont have much done right now, im just starting to texture one of the main assets and I dicided I want to get to the bottom of a problem i've been having for a while. My textures always seem really low res, i can never get any small height details to come out…
Neither size is going to be actually good - a single 1080p or 1440p screen is basically useless and 17" at 4k means you need to put your face pretty close or use scaling which makes it pointless having 4k I don't think the extra 2" is worth paying more for unless it gets you a better machine. If you're planning to carry it…