Hello! I'm on a task to generate a lightmap for faking car's headlights output using Arnold for 3dsMax 2020 along with render to texture. So far I managed to obtain the "pure" light projection, and I'd like to add on top a caustic effect using the glass lens in front of the light sources that are mesh emitters (can't use…
I'm porting the substance designer metal rough shader over to shaderFX for 3dsmax (2017 in this case) and I'm getting a black seam at what looks like the ends of my environment map - I can't work out what's causing it for the life of me. (I'm aware it's tipped over 90degrees, I'll sort that later) The specularIBL and…
Heya! We're thinking about buying a 3dsmax 2012 license here in the studio. We have been using a small modeller (silo3d) up until now. The time might have come to upgrade to a more versatile and powerful package. When i went to the Autodesk site, to see if i could buy it online i found out that a small disclaimer on the…
I have a humanoid model that is 6 ft tall (182cm). I'm using a CAT skeleton rig and the skinning is done. I want the character's height to be dynamic, meaning making the height of the human model be anywhere from 5'5 to 6'2. How do I go about doing this? (This character will be used in Unreal Engine 4. I'm familiar with…
I want to change the position of FFD4 modifiers on multiple objects to the bottom of the modifier stack. I know I can add a new modifier at the bottom of the stack and delete the old modifier with Maxscript. This is also how 3dsmax does it when dragging the modifier to the bottom of the stack for each object individually.…
Hi, I want a script that align selected objects over a spline. let’s say I have 40 cards and Iwant to align on a circular path. there is in 3ds Max such a tool? thanks
It really depends if you want to do the effect in real time, in an engine or if you just want the effect in a few renders. Realtime rendering: Remi/Seforin had some interesting discussions going a while back about this. Notice that a tutorial written by Neox also gets posted too, some great info in there also.…
This script will allow you to send the selected objects to UVLayout and get them back. This is useful when you wants to have more than one object in the same UV square. All editable poly objects from the selection(selected objects or groups) will be sent to UVlayout. It's a modified version of Norman "Norman3D" Schaar's…
Hi fellow polypushers! I've got a little hot-air balloon project going, and am currently working on this basic part of the 'cage': Time to export some displacement maps! I start with one of the wrappy-roundy tapes. I update the subtool's low-res basemesh with new UVs - all is well and good. But the generated displacement…
Hi, got a bit of a problem with baking objects using alpha channel. Basically what I want to do is bake lots of layers of dead leaves which are just alpha cards scattered on a plane. I'd like to get a usual diffuse/normal/AO bake from this and I'd like 3dsmax to take into account my alpha for the leaves: PROBLEM: it cant…