The recent thread asking how to maintain texel density got me thinking, as many of the answers were needlessly complex or the opposite, i.e. just eyeball it. There is actually a fairly accurate and artist friendly way to match a specified texel density, so I thought I would take the time to explain the method as well as…
awesoem, its looking nice. So regarding the HP edges, i think u can reduce the crease value a little, to make the edges just a little bit softer. not too much tho. Texture wise the gradients and the edge wear is looking great. I would go and add gradients to the shells too, front to back. Here are some oportunities to get…
Hi guys, I was wondering if anybody can help me to fix this issue. UDK seems to be crashing every time i try to create a material, or import a static mesh/texture etc. I am exporting everything in maya as FBX files, source images are Targas. I have uninstalled, re installed etc. The specs for my computer are Installed…