Blender . Except its UV mappin is not modifier but works on sub-object level. TextTools are actually code borrowing from Blender or inspired by Blender . Halph of graphite tools appearad in Blender long before Max. The last point unfortunally is Max or Maya only Imo Blender is most similar to Max soft by design . You can…
Here's a little diorama piece I've been working on for some time... And a quick process GIF here: https://cdna.artstation.com/p/assets/images/images/007/239/056/original/alex-monge-diorama-gif.gif?1504699692 Hope you like it! This is my first post ever in Polycount. I've been following this community from afar and it looks…
I love me some trolls, looks like the diffuse is too flat of a color throughout, not much variation going on in the tones. The Vertex art book ( http://www.artbypapercut.com/ ) has a great section on skin tones on page 214 that I recommend checking out! Also the ear doesnt seem to have much definition which makes it hard…
Here's where mine landed. You can just put this in a startup script. Also, change the font to Consolas in the Preferences | MaxScript tab. listenerBackgroundColor = (color 80 80 80) macroRecorderBackgroundColor = (color 40 40 40) macroRecorderTextColor = (color 147 179 210) pythonPromptColor = (color 240 95 146)…
Hey Guys, its as easy as this: go to the file: C:/Users/Public/Pixologic/GoZApps/Maya/GoZBrushToMaya.mel and remove or comment out the lines 132-138: 132 // // ------------------------------------------ 133 // // GoZBrushToMaya requires Mental Ray plugin. 134 // if (`pluginInfo -query -loaded -name "Mayatomr"`==0) 135 // {…
Hey Guys, its as easy as this: go to the file: C:/Users/Public/Pixologic/GoZApps/Maya/GoZBrushToMaya.mel and remove or comment out the lines 132-138: 132 // // ------------------------------------------ 133 // // GoZBrushToMaya requires Mental Ray plugin. 134 // if (`pluginInfo -query -loaded -name "Mayatomr"`==0) 135 // {…
Haha ok been messing around with that BRDF max viewport shader to get an idea of what this'll look like ingame and have been fiddling about with the specular maps. I also darkened the polymer. Problem is the shader only allows one omni :shifty: Warning: Picture is pretty hooge :poly124: E: And a random little quick knife…
I gained weight I had lost 30 pounds since I started jogging this past summer so I went from 235 lbs to 205 and so I told myself I would quit smoking because I thought if I gain any weight... it won't be all the weight I lost. But I gained 40 lbs. even tho I still haven't stopped jogging
Hi everyone! I am trying to model this object and it's kicking my butt. i've tried making it all via SubD modeling but i get a lot of hard edges on the outer area of the Sphere causing it to lose it's shape. my other attempt was to subd a mesh then try to chisel in the sunken area via bevel.…
hello guys, recently i was given a test by a game studio to make this asset.I did my best and came up with this asset in under 72 hours as that was the limit. Unfortunately, i wasn't selected but still want to improve myself further. please, it's my request to all of you to crit this asset of mine and tell me it's…