@Geosmith "Still though, understanding how much is this draw call worth in terms of performance is still an issue. But if they should have a fixed cost per draw call, then surely there's an average amount of draw calls per frame for games that we could find? Comparing how much a typical scene or asset would need would…
Work: Ok, lets get this clear from the start, nothing here will get you a job as it stands right now. You need to remove almost all of your work and replace it with higher quality pieces as you get more and more skilled. You need to really focus on your texturing, slapping a few photoshop filters on your textures and…
rockstar was convinced this hasn't been posted here before, which is a crime. These are 13 2-3 hour lectures/interviews conducted by Warren Spector for his class at the University of Texas. for all of you jokers that are self-styled Game Designers or would like to be, then these are required. they're great for listening…
Hi everyone, this is my last project! Based on an awesome D3 concept by Peet Cooper. And old house lost in the middle of nowhere, it was designed to be a wow fanart but i think the house itself deserve more attention from me. So this is what i got this far, the roof is composed of 2251 distinct tiles, i know this is an…
preview render. jsut tryign to improve my lighting skills as I am more and more and more interested in sahder/lighting these days 256 samples with a 4k displacement map