* Ultimate Game Art Rig (Artists) Warning: Assuming build assumes infinite money. 8 SSD's may not be a normal sensible choice * OS- Windows 10 Reason: Windows has always been my favorite OS and Windows 10 is my favorite version of it. * CPU- 5930K or 6700K Reason: Trade off between the higher clock speed and the cores. *…
Great question! I did some experiments and here is what I have found. Sorry if it will be confusing, I'm still working on my ability to explain such things. :p The averaged projection mesh ray distribution is not the same (at least in Substance Painter) when you use all-soft lowpoly and lowpoly with hard edges. I get…
For me Source has it right... 72 unit characters (6ft, 1.8m) 128 unit wall tiles (10ft, 3.25m) 96 unit tall door ways (8ft, 2.5m) If you use 4pixels for every game unit you cover the 128 unit tile, that works out to be a 512px map. But in unreal you have to beef everything up because they beefed up the default camera…
Hello, i will be currently generating some 32 bit displacement maps from zbrush to be used with low poly models (retopologized) in 3ds max, but maybe also other 3d packages. I will need these models to work universaly not just in 3ds max. The problem here is that the default export to 32 bit exr file format from zbrush…
I have a 1 meter x 1 meter polygon I made in max. I duplicated it, moved the duplicate 1 meter to the left and then attached and merged the verts. So now I have a 2m x 1m plane. I then broke and rotated the UVs so my UV texture was mirrored down the middle. * Everything is a single smoothing group * I Imported the normal…
I have been trying for a while now to use the Suite, and haven't been successful. I'm pretty sure I've tried every solution I could find in the subforums here and could use some help please! I have Windows 7, Photoshop CS6, and attempting to use Quixel 1.8 with the stability patch. I can give other computer specs if…
Hi guys, I have made a script that is supposed to find the difference between the position of every vertex in a first mesh and a second mesh. The goal is to automatically select for morpher the vertex that require vertex color to white and with a Ctrl+i the black vertex color. Currently the script work with simple mesh…
ok again is this 4m really 4 meters or just a term people stick to because they just dont say units?, I am getting confused here - the way you guys set up your units is still internal units right? So technical speaking 512px/4m is wrong and it should therefore be 512px/4units. Maybe I have a different background here but I…
Vassago's numbers are a bit inaccurate, at least with regard to the PS3 specs. The CPU has a listed floating ops throughput of 218 gflops. The 2 tflops number comes from some 'fuzzy math', adding the CPU and GPU numbers together (like the old Atari Jaguar "64-bit" console). Anyway, how can you debate something like this,…
Hi! I applied to a game development school earlier this year (The Game Assembly) as a game artist, and it didn't go great! (Original spot in the reserve que was 138! Ouch!) My plan is to now spend the next year improving, and applying again next spring. but I'd love some critique. I have an inkling that I was rejected due…