I would say: Define cheap. Cheap I would think would be sub $100, and you're probably looking at an ATI card then. Best "value" gpus: http://www.videocardbenchmark.net/gpu_value.html ATI 6750 at $90 ATI 5670 at $70 GTS 450 at $110 All decent cards that support dx11.
Andy Davies, an artist and admin at Eat3D, has a free pack of screw and bolt alphas to last you until the technology changes. He had started with a basic 50 that you may have seen already. But he's been busy with 60 more of them for a total of 110 different ones. These are good for use in the sculpting application of your…
Is it always better to close your model off? I have been thinking of this question for quite a while now. It often costs polygons to do so and it can sometimes even cost you extra texture space. On the other hand. I have also seen some models perform poorly in light baking / shadowing due to this. So I have this mirror…
I haven't used Max in years, so I can't speak on that. But I stopped using Modo due to the sheer instability/unreliability across the whole of the program, and that hasn't changed since the most recent version I tried out, which I believe was 11.2. Support is also very bad; the indie version straight-up has none, and…
I think its a terrible article, as anyone at a studio who's been with a meeting with Autodesk - who often show up with a half a dozen Maya developers would know: the entire dev team is not 20 people. He starts by estimating that "Animation" has a 110M revenue, and then concludes that they must be spending only 3M on Maya…
110% more cracks, pock marks and broken tiles! Most of those subtle edge details in between the bricks will get washed out at lower resolutions. Add in the occasional tilted or missing brick. Think about bringing in other elements like roots, leaves or other material types to make it a little more interesting.
I'll just waiting for 64bit cpus to go down in price some more...;-/ They're 110 Euros nowadays. Don't expect them to go any lower, they just stop making 'em if they fall under 100. Pea: I think an equivalent chip to the XB's was the same price when the XB was as far along.
Hi guys I've just finished uving my character with 13 different uv patches in Max and am having some issues getting textures to entirely fill the desired UV patches. At the moment I've got two gradients (one entirely black, one entirely white) going into the composite map which is going into the mask slot of a material…
Hey guys i am having trouble getting a nice clean AO map i tried Racer445 method on the video of the AK, i have tried some of the methods that Laurens Corijen but they still give me really bad looking AO some places where its meant to be light they are dark (i always explode my model before baking anything) but when i…
Hi all, I'm the Director of a new UK based video games recruitment company, High Score Recruitment. Our website is approaching completion but it seems a little plain. :( I'm wanting to add some games related art work to the site. Sooooo...I wondered if anybody was willing to allow their images to be shown on our site? This…