Introducing some major highlights with the new v.1.7.0: - Overlay mode. Slim PureRef down even further and let your references float freely without a background. - Redesign and optimization of the right-click menu. - Global notes. No need to connect notes to images anymore. - And much more! See full changelog at…
Have you tried an AI upscaler yet? This sounds like the perfect method since your graphics already exists but are just a bit too small. It might add the detail that you need without the need to redo the graphics from scratch. There are online services that allows you image upscaling. Also free ones. It must not be Topaz…
Our Vancouver based client is looking for an experienced Environment Artist, if you are interested in finding out more about the role, including the company follow the job link below or contact us directly. http://myservco.com/31337/node/33 Who is 31337 Recruiters? We are experienced recruiters working exclusively in the…
Hello, I'm currently producing a landscape for a folio piece, and i've been following this tutorial youtube.com/watch?v=NAJhppttJgI&t=523s whilst incorporating my own knowledge and techniques from other videos etc. The issue i'm having is although i've produced my own advanced landscape material and it paints effectively…
(I'm new to this site, if this is in the wrong part of the forums, please let me know9 I've been working in Blender to and fro since summer but haven't been able to work all too much due to having no good of a PC. Got a much better now and I'm ready to 100% focus on 3D. As a beginner it's very frustrating not being able to…
Hey, I need to access some channels that are not included on the "SceneTexture" node for a post process material. I am trying to get my material AO, that is there but seems to be disabled, and emissive texture. Does anyone knows of a solution for that? I found a post on the unreal forum where someone suggest to mess with…
I'm trying to get Maya to export an animation (via the FBX_DAE export plugin), but when I re-import the DAE file back into maya, none of the animation is preserved. I also tried exporting the animation as FBX, and loading it into the autodesk FBX viewer to convert it from FBX to DAE, and got the same result. When I load…
Not at all IMO, it's basically same, just layers instead of nodes . I prefer nodes . Substance Designer does have certain workarounds. I spend my spare time constructing functions and value input/outputs for noises based on fx map nodes to create scale dependencies in between different noise inputs but it's damn tiresome…
Hi I have an asset done in mari using mari style UDIM texture. I like to read UDIM textures using standard shader fx node (maya 2015) how can I do that? (using standard maya texture input node I can simply select UDIM option and read all the textures) doc I like to do the same but with shader fx nodes thanks
I'm going through Eat3D's UDK Modular Masterclass with Tor Frick. So far it's been simple enough, but now he's on to vertex painting and making a material using constant bias scale nodes, Lerp nodes, etc. and ffs I hate this stuff. I use substance designer for node based texturing, but UDK and UE4 are just too complex for…