Good day fellow artists of the 3D! Life has been a bit of an uneasy rollercoaster this past year-and-a-half, and thus I have not been very active around these here parts, but I'm finally back to doing what I love and would be overjoyous to hear from some of you and get some solid feedback and critique on my latest…
that's probably where i'd start - simply don't include the water There is/was a node for testing depth behind a surface that looks like it's specifically intended for this purpose on (probably) 5.2. I cant remember what it was called but if you search for depth in the materials nodes it should come up
Hey gents, Just finished my entry for a contest on PaperWingsPodcast, I didn't get to have the level of polish I wanted and there are plenty of issues in it, but I think I did an honest and good job on it and it actually surpassed all my expectations at the end. I'm still currently working on it so feel free to C&C.…
Requirements: I would prefer the model to resemble this kind of artstyle. https://brontothunder.artstation.com/projects/2exPyWe can decide on a payment via e-mail.Email: Connor90123@Outlook.com
So as the title says it's about time i put up my portfolio (even if I'm still finishing stuff it's no use if I don't even start looking for a job). I tried to keep the layout as simple and clean as possible with some minor embellishments. Crits on design/color scheme/usability are really welcome. Then I do have some doubts…
Hey everyone, I'm the lead 2D designer on the Project: Arkangel mod for Halflife 2. It's a Goldeneye themed mod for the Source engine. We're looking for talent to help us realize our dream, making Goldeneye live again. The mod is going to be a healthy rejuvination of the original game by Rare, with all the maps, weapons…
Hello! I don't want this thread to get too technical, so if you guys are down for it I'll keep it out of Tech Talk for now and in GD. I have some rather high-level thoughts & questions about developing for the UDK (iOS) and am hoping a few of you might have the answers. First off - When, if ever, is programming needed? My…
Hey everyone, hope all is going well for you! I'm currently stuck at the point where I need to start rigging armor for a character in a game I'm working on. Some of it is straight-forward enough, but parts such as the shoulder plates have me a bit lost. Basically they need to have upward movement, but only to a certain…
So unfortunately my free time at the studio has come to an end so my only time to work on my personal work is restricted back to my after work hours and lunch periods (as it should be any way). Here is what I've been working on for the last week or so... I haven't really touched Substance Designer 5 at all to be honest so…
I don't have that object selected, but the vertices are still being displauyed which is slightly annoying. I've tried restarting Max, and resetting xform. I've also tried duplicating the object and the same thing happens to the duplicate of the object. Is there anything I can do for this without having to remake this mesh?…