Thanks guys, lots of great tips there. I wonder if at studios it is common to have on-boarding guides such as this: https://help.steampowered.com/en/faqs/view/0688-7692-4D5A-1935 I don't imagine anybody could share something like that, but maybe? And would you use such a guide for workflow?
Project Title: Valraven: A bleak vr nordic folk tale Format: VR, Unreal Engine, Oculus/HTC VIVE (not decided) Description: “According to Danish folklore recorded in the late 1800’s, when a king or chieftain was killed in battle and not found and buried, ravens came and ate him. The ravens became valravne. The valravne that…
Hello there, My friend is awaiting solutions from me and I'm so desperately lost after doing my researches for the subject. I have a very difficult time with sorting out a landscape for a walking simulator game such as dear Esther. To be honest, It's something I want to do but with all my 4 years experience with terrain…
Hi there guys, Our team is working on Blue shift remake for Source engine and we are seeking for new members. This is Guard Duty. Put your feet in the shoes of Barney Calhoun, a security guard at the Black Mesa Research Facility who has no idea that the next few hours are going to change his life forever. Re-live the…
Hi again! This is my second thread for my second story about Miss Fortune. Here it is! MISS FORTUNE: word count: 995 Miss Fortune is my main in the league, and I love her cockiness, confidence, and intelligence. I began to think that she couldn’t have always been like this—that previous circumstances made her who she…
Hello there, Currently were alpha testing our indie video game which is called Stone Rage. And we have the following positions to be filled (Technical Artist, Primary Network Coder, Seconday Engine Specialist Coder, Maya Rigging Artist and Concept Artist). If youre interested to work with a professional and dedicated…
I heard it was possible to do this and Im wondering how, specifcally I want to bake the details of a high poly as viewed from a specific perspective, how would I go about making the normals of the cage face in a direction I want so the rays bounce in that direction. Im using maya and marmoset mainly.
This is not currently possible. Refraction is a view/dependent effect and changes as the camera position moves, so it may not be possible to add something like this in the future. Is there a particular reason you can't create the effect with a refractive material? Most game engines and renderers support these types of…
So, here we go! Currently I'm working on 2 personal projects on my spare time, they are totally different from each other. I'm gonna talk about the one that I started first, Ellie and Hagan. This post ended up been very long, because I'm covering several steps of the process. I promise the next one will be shorter! x] This…