I heard it was possible to do this and Im wondering how, specifcally I want to bake the details of a high poly as viewed from a specific perspective, how would I go about making the normals of the cage face in a direction I want so the rays bounce in that direction. Im using maya and marmoset mainly.
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You can see despite the low poly normals direction it is still showing me the details as viewed from above for the most part. Is there something I misunderstand or should this not work? I also wonder if the vertex normals control how the rays shoot inwards. Am also correct in saying the cage is only there to tell the rays when to stop and doesnt bounce them back? Because I have heard the opposite.
To fix these kinds of issues, you can use the skew painting tools in the baker.