Here's a first draft of the diffuse map applied on the mainframe. Need some more tweaking, a bump & spec map and it will look quite nice And then, to give u an idea of the actual size of this "mainframe" :
thanks guys! :) neolith: i will upload later a texture sheet. katzeimsack: just cryengine2. Just as info. That guy has 9000polys and 1 diffuse, spec and normal map ( 1024*1024).
Jesus with those specs you are into first person weapon territory. Some of the little switches should be just normal mapped. Also you could tone down the number of sides on others.
here's a WIP of the base diffuse. Also played with some normal maps on the chair. hopefully i can finish the diffuse and get the spec done sometime before tomorrow. Its lunchtime!
Argh! No MP support in the PC version? I thought this would be like my substitute for Left 4 Dead.... That, and I just saw the minimum specs to play it... Darn. Darn Darn.
so ive been playing around with imagesynth which is pretty awesome, only problem with it is you cant work on textures that are part of a set like bump/spec/diffuse textures. anyone found a way to get imagesynth to faithfully repeat its results?
Nothing crazy fancy yet. The head I plan on taking into UDK and working more on my material definitions - spec and reflections sorta thing. The sculpt is to eventually test out the skyrim modding tools. Any feedback is welcome.
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So Nintendo is planning to release a new 3DS next year http://www.nintendo.co.jp/3ds/new/spec/index.html Slightly stronger Less annoying 3D function Some games will be exclusive to it Anyone 3DS owners planning to switch up for this one?
I genuinely think that being good at using SpeedTree is a lot harder than people give credit for. A lot of people think it's as easy as "Push Button, Receive Tree" which is fair enough for a generic tree that doesn't look like an particular species. But you try to nail down a specific look for a specific species with lots…