Overview Our goal is to create a game that is very emotional. To create such a game we need very skilled and passionate Artists. One Thing Left To Do focuses on an emotional and deep story with complex characters and relationships. It tells the Story of Raymond E. Hanson who wants to commit suicide but just one moment…
Hi, sorry for the question that apparently easy to understand and easy to google. But i am still struggling, please hear me out; For my 2D interior-scenes i would like to use this law to "calculate" how i apply the lightning. But first of all, i need to understand the basics of ISL. I made this drawing, as i dont want to…
hey guys, i'm going to use this thread to post my character work and random odds and ends, starting with my female for Haz's class :) Workshop Guys | almighty_gir - Rogue | Briggs | Funky Bunnies - Dizzy | Hazardous - Miku - The World is Mine V | Mrskullface - Samus Aran - Zero Suit | ~:Week 1:~ ~Choosing~ like everyone…
I’m now thinking that I bit off a lot more than I could chew when I started this project. My original goal of having all the assets in UE4, ready for rendering, looks far off at the moment. I think that the best strategic decision right now would be to accept that it won’t be ready by my self-imposed deadline of December…
Material: Whole entry: https://www.artstation.com/contests/wild-west/challenges/43/submissions/30570 Final result: model Hi, guys so after seeing my last work over the art station challenge "Wild West" I see myself as a noob when we talk about marvelous this field really took me a lot of time and leave me timeless for the…
Material: Whole entry: https://www.artstation.com/contests/wild-west/challenges/43/submissions/30570 Final result: model Hi, guys so after seeing my last work over the art station challenge "Wild West" I see myself as a noob when we talk about marvelous this field really took me a lot of time and leave me timeless for the…
ah thank you for the draw over! the study never ends✏️✏️✏️ I'll try some standalone heads like you suggested and reference some real people even if I keep the shapes more stylized
A master material set would probably help but for me it's all in the planning. If you want something cohesive, stop going off and doing whatever you feel like doing at the time. Put together reference documents (like a design doc. Feelings and colors and references to existing art and games for you to draw on), and a…
Heyo! Got some lovely shading and you have a good grasp on colours! After a little google here are some ideas for your background http://img3.wikia.nocookie.net/__cb20131217002249/p__/protagonist/images/8/89/Xena.jpeg…
The two of those that have crossed my mind more than anything were process and scope. However actually think we are thinking of two separate ideas :\ I believe what you thought I was describing was process where multiple people were creating the 3d artwork, which is a totally awesome idea (I had not thought of it in that…