Project name: Red Online (Offline) Brief description: - High fantasy action mmorpg aiming to break conventions and become a true "next gen" mmo. We take that stance from a design point of view, not a technical point of view. - Approx 5 Months in development, the story has been worked on for 2-3 years, as have the game…
I'm currently working on a first person dungeon crawler with dynamic combat, and I currently have a team with a composer and a programmer in addition to myself, but I'm also going to need a 3D artist. There's a short pre-development demo that I made on itch.io to serve as a proof of concept, and the engine being used by…
Hey all ~ Great work on the concepts this month! Just want to drop in and let everyone know that the new Concept Voting Thread is up: https://polycount.com/discussion/205257/monthly-environment-art-challenge-concept-thread-november-december-2018/p1?new=1 This is for November / December so hop on over and post your concept…
I love it when the concept artists are obviously starting their concepts in a 3D modeling package, there is far less "2D cheating." I blocked the concept art out using 3ds max's Pespective match tool and projected the concept art onto the blockout mesh: Onto the highpolies for some of these things, and some low ploy vertex…
I think thats pretty harsh crit considering the model is pretty close to the concept. I think this is a good execution of the concept material, perhaps the lighting style is overused but that shouldnt in my eyes detract from the modeling and texturing of the model. It would seem that the concept has even more scratches on…
Here are some early concepts for Danner Dan's Dad Cave. Character Reference Guide. I know there are not supposed to be any characters as this is an environment art contest, but there would be no one to sit in the Throne without them, so it's important to get a feel for who inhabits this space. Early Throne Concepts: Final…
Nice furniture renders dude :) I can see a bunch of areas where you could improve, but honestly just keep making more art and pushing yourself, you'll end up improving a ton. I'd say remove the Space Marine and the Scifi room. The texturing on the Streets of Amsterdam isn't really up to par, but I'd honestly just move…
Hello everyone and welcome to the Monthly Art Challenge for the month of March !!! What's up everyone ! I'd like to apologize for the delay of the challenge ! Been caught up with things lately and couldn't find time to write this and find some new awesome concepts for you. But hey here we go again ! Last challenge was…
Project Introduction GLORY™ is a living world FPS RPG from a fresh yet veteran development studio based in Sydney, Australia with an internationally-diverse staff. Set in the future during a War of Apathy which threatens to end Earth, you are a pilgrim sent to explore New Gloria -- an uncharted galaxy cluster with the…
Okay so finally the creative project has begun! This will be our thread for our 2nd year game called "Reverence". --------------------------------------------------------------------------------------------------------------------------- The Team: Jack Gathercole - Environment/Prop Artist Benjamin Stefanyszyn -…