Looks great! I really like how you made an abandoned environment without making everything completely broken and chaotic, usually these kinds of scenes end up looking more like warzones. Reminds me a lot of this: http://th08.deviantart.net/fs71/PRE/f/2010/068/b/e/YOYOGI_STATION_GENSO_by_tokyogenso.jpg
Nice, Hawkprey! I cant wait to see some more of GOW being played by Cliffy B. tomorrow at the XBOX360 event in the desert... Hope I get a copy of the GOW art book. What do you know about the art book? Is it going to be published for the public or is it just some sort of in-house publication?
I really like the composition of "paranoia", the balance is just right for my eye. I think that even if you left it in B&W it would work well as a painting (hint, hint). The line quality of the second piece is well-chosen and, with a bit more contrast, very reminiscent of the old horror comics. Good stuff.
You could, but you would still need to do A-Spec Endurance if you truly want 100% completion. That and the prize cars are different from each other. A-Spec prize cars are actually nice, while b-spec not so much. @Odium There is a seperate thread dedicating to the overall look (high and low) of gt5
Someone - christ I forget who, I am horrible with remember names - was working with me on a Unity setup for previewing models. And.. it was working! We'd just need to A.) Shoehorn it in to vbulletin and B.) Secure it so no one can steal the native files. Dammit, now I feel horrible for forgetting who I was working with.
seven, the main interview is here on the front page: http://www.bashandslash.com/ and here's a brief article on the official stance: http://gameinformer.com/b/news/archive/2009/10/20/modern-warfare-2-dedicated-server-response.aspx Heh, you say that like publishers/developers have never made a bad decision before :)
The "Blend_Masked" is what gets most people. Also I forget where the setting is but it will truncate your opacity map making it B&W no shades of gray. It squeeze out any blending by default for performance reasons, but there is a setting to force the blend. I don't have the editor with me otherwise I would scrounge around…
Didnt find under quick search so general questioning here. As title says....anyone using self shadowing normal maps? If so, got any quick tips and such on cleaning up the maps for bake? I spend a large amount of time cleaning maps b/c its so delicate. Looking to trim down that time.
If I wanted to subdivided the one in left of the image(A), to the one in bottom-right(C) what should I do ? when A is subdivided, it has jagged form just like the on in top-right(B) I subdivided A without missing 3 polygon to establish curvature and then put edit poly on it, then manually deleted polygons(which is not what…
To create reflection, Subsurface Scattering, Glow and Lens Effect in Killing Floor 2, i will have to create a texture that uses black and white information in the RGB/A channels in the texture. The problem is i am not quite sure how to implement it in to the Unreal Engine 3. Do i have to create a texture for each R/G/B/A,…