Hey! This is awkward... but I'm new at things like actively being in a forum and stuff and also to sculpting, been practicing zbrush for a couple months and I sure could use some feedback in knowing what the heck am I doing. https://www.artstation.com/artwork/4XOg5k
Hi guys, I'm practicing some Body mechanics and made Run to Jump sequence for Spiderman Rig. Really need your feedbacks on this. Thanks, Salman https://syncsketch.com/playground/139af32583c240298d74bd7ec21589b9#1164667/1169629
2908 tri's, 256x256 for head, 512x512 for body was supposed to be an exercise in photosourcing, but i got bored of it when i'd done the head. just quick poses, so the rigs crappy, need to practice hands more too.
Is there any way to fix this seam? A healing brush of some sort? Or is it just something I'll have to do post-substance Ignore the crappyness, I am getting familiar with substance and just made it to practice :P
Just started, just for practice and build up my asset library... still in the early stages https://www.youtube.com/watch?v=OItQL8eEQTM VIDEO new 22/07/2014 https://www.youtube.com/watch?v=uezk5zTAs68
have plans to do some practice high poly work.. warming up with some anatomical turn-around drawings before i get started on the real deal. crits on anatomy and details please.. peace
I want to buy a couple of plugins for 3d Max and I was wondering if it is a common practice in most studios to let people use their own plugins in the 3d package that studio licenses? Quad chamfer for example.