Hey All! I've seen amazing pixel art here, especially love the demake dump. I'm the developer of the new game Retro City Rampage. We're running the first of many fan art contests to come. The task: To draw the PLAYER carjacking a flaming DLX-88 sportscar with his sweet light gun! You can add anything else to the scene you…
I’m a 3D modeler specializing in fantasy weapon design, inspired by the style and aesthetic of the Final Fantasy universe. Among my recent works are: * FAN ART of Final Fantasy XIV: Stormblood – Spirit Weapon series (KomainuShield) https://www.artstation.com/artwork/4N9Wl2 * FAN ART of Final Fantasy XIV: Stormblood –…
Hi guys wanted to share some new fan art animations i made from Sword Art Online 2. Hope you like them! also any feedback would be super! (ノ◕ヮ◕)ノ*:・゚✧*:・゚✧ [vv]134588897[/vv] [sketchfab]b1b63da9a2214bba85f384beabaabb33[/sketchfab]
My best wishes for her and her family. BTW, for me, it's incredible to see this kind of things happening, because they would not need to ask for funds in my country (sanity it's free), and we have insurances aswell.
Thanks Asher for the feedback :) I removed the skill levels in the cv. It just felt more "wrong" than anything in the end as we all discussed :p I was thinking the same with the portfolio link, I just thought also that it could feel "inconsistent" in structure if I did that, but it could be better though. Will try and see…
Hi! Cool stuff, fun ideas there! :) So, the first animation, the guy with the chain. A few things: * It's really important to get the arcs nice and smooth, especially with the visible trail. It just looks dirty and unpolished, and many studios won't accept animations with even cleaner arcs (but still with small defects)…
We are currently a 4-person team with just over 50 combined years of game development. With roughly 30 of those combined years being in AAA development, having shipped many well-known titles in director-level roles, we bring a good amount of experience to the project. Personally, I've worked on games for the last 13 years,…
Game Art - Project 1: Diorama I knew for this project I wanted to do something sci-fi adjacent, without diving immediately into war and weapons. That sentiment actually sent me the other way, which is how I ended up on my centerpiece being an ambulance. I had sketched the ambulance before, and it was real rough, but it…