Created a base model and applied texture using stencil painting. The texture is a Midjourney-generated image, enhanced with custom masks to control color and displacement mapping. By layering multiple displacement nodes, I added surface depth, blending the details for a realistic effect. The mask allows precise control…
Hello, I hope this is the right section for this post. I wanted to share my light rig with you guys. Unreal and Blender Has gone quite crazy recently, though some of us are still stuck with the maya viewport... Its more about flexibilty, speed and being cross platform without the need to transfer data inbetween packages. I…
hello everyone, its been a while since I've posted on here but i'm curious as to where to go next. I've got the basics laid out but as you can see from the bottom image the store front is mostly chain link fence which will be see through. so should i continue by making some false walls where a store display backing would…
Hey guys, Here is a steampunk house, on a hill top, in the middle of a calm sea. This scene was the extension of the result of an art test done for Kitbash3D, who provided the concept sketch for the house. Additional modeling and detailing were done to give the scene some sense of story and mood. The scene was modeled and…
Hey guys, kinda sad that my first post had to be a question but I've run into a little snag with my model. For a little background, I'm a 3d max/Zbrush user, using max to model low poly and using zbrush to detail. Now onto my problem. The first image is a render with basic 3 point lighting just to get some detail from the…
Hey guys, starting a new project, the Mine clearing M4 Sherman Crab Tank. This model is in the high poly stage, I will move into making it game-ready over the following weeks: https://us.v-cdn.net/5021068/uploads/editor/rt/lxx4sqi0a1fq.jpg https://us.v-cdn.net/5021068/uploads/editor/ta/msjy8b1mytdp.jpg…
Hey Polycount, this is my recreation of the Engineer hero from Heroes of Newerth. For anyone familiar with the game, the characters are low res, around 2k tris with 256 texture maps, however they have really nicely detailed character concept art. I've made my intepretation of their concept with a full scale character as…
I created a realistic "low-fi" sci-fi space station enviornment using UE4. The style I am aiming for is a art style that blends Interstellar, Alien, and Portal together. Critiques are openly welcome and very appreciated! Software Used: -3DS MAX -UE4 -Substance Painter I plan on re-working this project and re-posting the…
Hi, I'm from Social Titans, creators of Terra Monsters, a small game studio looking to fill a freelance position for a 3d modeler. We would prefer if the models were made with Blender but can discuss a workflow in which we can import your model into Blender. Each creature model must not have more than 5000 triangles, but…