Yeah I feel you there, it atleast keeps it a little more contained but I do prefer full old school threads a lot of the time. Thankfully we still have polycount :)
My latest approach to baking better and cleaner maps (especially normal maps). Credits go to both Prophet9 and Nannou for sharing their knowledge with me. Note: This is based on 3DS Max. Sorry maya/Blender/Modo users. Though I guess someone can pick up something useful from this. Previously, I used to make cages from base…
TRION WORLDS www.TrionWorlds.com/careers SEEKING: PROJECT MANAGER for our DEFIANCE, game DEFIANCE is the first multi-platform shooter MMO, that in a ground-breaking entertainment experience, interconnects with a global television program on Syfy. The game combines the intense action of a console third-person shooter, with…
Does anyone know how to create a cloud like this with Maya fluids? Found a ton of tutorials how to do perlin opacity on the fluid container, but it doesn't give you clean results such as this.
model Contains 41 Models, all using 1 material avaliable in three resolutions and optimized for mobile gaming! Currently on Sale on Unity for a limited time! https://www.assetstore.unity3d.com/#!/content/98573
I'm assuming this has not yet been posted.(Dons flame retardant suit just in case) (Contains a few vulgar words...) http://www.starz.com/features/bunnyclub/office%5Fspace/
Looks just as brutally violent and fun as the first game. http://youtube.com/watch?v=jEj5_vNBz0c Video contains a fairly major spoiler for the ending of the first game.
It's weird, I don't think there's one tried and true method I use for cavity maps or AO or whatever, I usually look at the asset type I'm making, find a good technique then exploit that for all of the similar assets I build. I think most people try to boil some of this down into X type of cavity looks best when people…
Learn how to use Substance Painter and/or Mixer to combine and modify materials, so you're not just at the mercy of what the Megascans library contains, but it's perfectly fine to make use of the Megascans library.
Worked on this little guy a couple of weeks ago. Making a container for it. High poly done started working on the LowPoly so that I can take into Substance next. C&C are welcome :)