Looking really good, I love your statue. I'm assuming new galtia is a reference to john golt from atlas shrugged? As the cover is your avatar. In which case I love the 1930s, mechanical and clean lines but not so sure about art deco elements :)
Looks pretty good. The painted metal is your best material. The trim is the weakest. Is the trim painted metal or brushed metal? If its brushed metal you want to tone down the brush marks and move them mostly to the specular map. PS: Your images are too big, 1920x1080 is about as big as you want to go unless you have…
I would reference some crystals or gemstones. I think crystals would be a better choice as it has those sharp/damaged edges. https://www.google.com/search?q=gem+crystals&espv=2&biw=1920&bih=955&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiL_sSc0-zNAhXBRyYKHRWED2wQ_AUIBigB…
I feel your pain, but photoshop is a dream compared to some of the software I have to use in my job. Think of no shortcut doing the same thing across different parts of the applications, no traditional windows shortcuts (ALT+F4, CTRL+V etc) and worse no whitespace culling, so you try paste something 12 chars and 4 spaces…
Just a preview and few shots from an old pal, back in 1938. I'm working on a few other things in the main time, mostly modern. Manufacture d'Armes de Saint-
Hey. I looked into conditions quite a bit. Here is what I gathered: Conditions: - Engine is free. Download it. Keep it as long as you want. - Single player game releases are also free. Sİnce you don't use online services (Best part of the deal IMO) - For multiplayer parts, need to use AWS. - You can release your game on…
Played the God of War 3 demo last night. Shiiiiiit! tbh. Mafia II :D . Battlefield 1943 for PC, I think. That new Castlevania, honestly haven't seen much/anything on it, but I love Castlevania.
Went to Art Institute of Pittsburgh back in 1996 for computer animation/multimedia. After that, just continued to work and self teach myself and applying everywhere. After moving back to Cleveland, then Baltimore, back to Cleveland, we moved to Seattle where I finally got into the game industry.
Could you quickly line out: How many people do you have on your team? How many days do you have you can spend on the project (per Team member/One day being eight hours of work)? How much software and art skills does your team bring to the table (which software, how advanced, how quick can each itterate and polish example…