Hit that $1,000 mark this morning! Help me take this campaign all the way! Reaching out to my fellow Unity developers. http://www.indiegogo.com/projects/328140/x/2305754
found this today and it somehow quite funny to draw.. I don't know if it is for anything useful cause you always draw on z=0 but the lines are looking quite nice and connect together in some kind of foam or net I'm talking too much, try it out http://www.everyday3d.com/unity3d/drawing/ hope that's not an old…
Hello everyone, i would to share Android version of 'Ninja Story' game. FYI, this is a runner game with boss fight in the end of route. you can download the file via this link: http://bit.ly/12gdycg and install it to your Android device this is screenshot for the game: hope you enjoy the game and feel free to give me your…
Hmm. Go to the Project panel and select the Item script. You should see it's code previewed in the Inspector. Does your code match what you've written? Sometimes Unity doesn't associate the latest changes to your script. Also, make sure you saved your script in Monodevelop.
Hi! Things you can try to get your hands dirty: * Bi-monthly challenge (any challenge really). Why it helps: fixed duration, concepts to work off, others potentially doing the same subject with perhaps different approach, gives reason to think about and articulate workflows. Fill additional parameters like style-specifics…
Hello guys, in our project, we have been able to achieve a maximum of 35 fps, even in a scene with nothing but a plane. We also went trough google results and forums and found out that it is possible to set 72 fps in a build, but failed to do so. We are using XR manager. Anyone managed to actually get 72 fps on oculus 2…
Hi Polycount! I've been working on Rallygator for about year and half now pretty much by myself. I Though I might as well showcase it here as well, planing to keep updating this thread as the game progresses further. Rallygator is a physics based Adventure/racing/exploring game with a transforming car. Pretty much…
Hello, I was wondering if there is a better way to let light shine on models. Now, I already know about the standard shader and global illumination, but I am convinced that other developers are using something different to let their games shine. For example FireWatch graphical style is achieved though photo realistic…
Hey guys, I'm making a very basic 2D game and the entire game has only 2 scenes. However, I want to add background music without breaking connection each time I want to swap between the scenes. I have to say that i'm an artist and my knowledge in c# still really basic, any help from the experts? :smile:
Have you searched the Asset Store? You might also try creating height maps for each tile, then converting those to Unity Terrains. There may be tools to import height maps, instead of meshes.