thanks a lot again to everyone. Striff i am using default max lights in scanline. here are the specs, house is 7811 tris, tree is 1648 tris and dead tree is 486 tris.
@HarlequinWerewolf @pes Thank you both for your feedback. Tweaked the hair shader and bumped up the anisotropic and spec values. definetly improved it i think :) also to answer your question @HarlequinWerewolf i am rendering in Toolbag4.
Hi everyone, I'm finishing off this piece. Any critiques or suggestions would be appreciated. 26,000 tris 2k diffuse, normal & spec map 1k/512 mipmaps Zbrush, Maya, 3D coat, Mari Rendered in Marmoset & UDK Fully Rigged for animation
Work in progress, lots of seams, really rough skinning and generaly a bit messy at the moment but thought i'd post it up before i lose motivation to finish it.... 7390 tris, 1024x1024 diffuse,spec and normal map, haven't done gloss yet...
These are the finished screen shots of a project I have been working on, I did some minor tweaks to the spec and added a lens flare to the eyes. I also did a little basic modeling to the side of his head. http://imgur.com/a/LUfUc#0
I sell a quadro 6000 new, never used, you can see specs here:http://www.nvidia.com/object/product-quadro-6000-us.html 1900 euros, she cost on market about 4000 euros, to ask more contact me by mail.
Jaw dropping :O I realy love the sharp small scratches on the white metal :) Critics: To much black grunge on the mag for my taste. And the spec on the flash hider looks to clean.
New question! What are your computer specs? Specifically, I'm after information about your processor (i7 920, right?), OS, and video card, but more info never hurts.
On the entire spec map or certain parts? Yes, this is my gloss map. Millenia kinda stops at this point with the gloss map, so the only changes I made were darkening the scratches
Erm, by the way I discovered why I couldnt get the golden of the letters in the cover of the green book to shine. I needed to push the golden part of the spec texture over 1...