Welcome one and all to the 95th edition of the Bi-Monthly Environment Art Challenge for the months of March and April! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful…
Alright, I did solve it and it was on the surface except only one thing. You have to enable Modeling tools Mode inside your Plugins window, then you go to XForm and Edit Pivot, set it, apply, done. Hope I could help
When I'm editing UVs in Maya, the UV Editor window doesn't update correctly when moving/scaling/rotating uvs... is anyone else encountering this? and if so? is there a known fix for it? Thank you very much. Maya 2008 NVidia Quadro FX 3500
If the ini thing didn't work you can have a MaxScript savvy team member edit your Macro_UnwrapUI.mcr file to change those settings everytime the unwrap window is exposed.
I guess I should keep this updated as I get a little closer to a solution. It looks like Unreal Engine allows customized UV channels separate from the the UV manipulation that you do before the texture sample node. So I guess that's one way to edit UVs after the texture sample node. I haven't set up the whole material yet…
Was solved with applying a Power node with Exponent of 2.2 after loading the texture. Now this whole dilemma makes sense. EDIT: Sorry, in my case, add the Power after applying your OneMinus. :)
Whenever I'm editing my animations in 3dsm 7 using the curve editor, cpu usage spikes up which results in displaying jumpy animations. When I minimize the editor it'll display the anims smoothly again. Any way to fix this?
@Toureiro I'm trying to be as accurate as posible so that wire netting would stay since it is on the actual tank.Anyways,it will be projected onto a plane with opacity and if it would end up too noisy I can always make the grid thicker,will see then depending on how it looks. I edited this so I won't spam the post.I've…
Well at this stage, I woudn't even suggest to edit the UVs further as an attempted fix just yet. The first step IMHO is to review the *model* and the way it's been constructed. Based on that one last screenshot there are a few red flags in terms of both design and execution : seemingly very tiny details, thin panels, and…
Hi, we (major media company, western germany) are looking for a person who'd like to help us on 3D-Model-editing and uv-mapping for hard surfaces. This would be a fulltime and permanent employment. If you are interested, please write a message. Goetz