First, you can totally still apply to junior level positions. Applying to junior positions is completely reasonable if you've got less than two years experience. As for tech art, you're probably not focusing tightly enough. I know smaller studios like generalists, but it's better to be good at one thing than bad at…
I'd imagine that techniques that apply to "Current Gen" still apply to "Next Gen", it's not likely to be as large of a change in work flow as it was from Xbox/PS2 to 360/PS3. Main things I can see with "Next Gen" would be more dynamic lighting (See Unreal Engine 4). Polycounts on models are likely to go up, tessellation is…
Thanks, that's some really useful info. I already have anti-aliasing applied at 4x so i don't think that's it. As for step 3, do you mean i should apply large bevels in Maya before subdividing in Mudbox, or that those bevels should appear when i subdivide in Mudbox. I've posted my Mudbox subdivision settings below in case…
Also, with Unity Pro (a requirement soon to go away) you can "probe" or capture cubemaps from directly inside your scene. Which means you could render a cubemap from inside your room and light all the objects inside that room with it. This is a nice, cheap approximation of bounced lighting and will get you nicer specular…
@CrackRockSteady Thanks for your tips :smiley: @NikhilR I applied online in my 4th year got rejected and then applied again in my final year and somehow things worked out. No, there wasn't any requirement like that. The studio has foreigners and locals both and we converse in English. We do have Czech language lessons. I…
Right, that will take a little more fiddling. You'll want to have two UV maps on your mesh - one that the texture is applied to, and one you bake to. Do the scrambling on the UV map the texture is applied to, but keep the baking one clean and unscrambled. Change the "Final Color" output to "Diffuse Color" - otherwise…
Oh, I was thinking that you want convert smart object to normal layer:poly136: But I dont get a point to use smart objects. If you want apply a mask to layers you can do it thru layer group. Only point in using smart object is to copy many details on texture and then be able to change only one of them and it apply changes…
Thanks guys, I am actually working on a very large environment as we speak. I am going to use UE4 since it is the newest. Also I have applied to large places and small studios. I am willing to relocate anywhere in the United States. So I am applying all over. Thanks for the help. I am thinking of starting a work in…
Yeah, shit in the fan will not only decrease the cooling functionality, but it'll make it give off more noise as well. Using bigger fans will make it possible to push more volumes of air with less noise. Also a big important on thermalpaste, clean with rubbing alcohol and microfiber cloth, then apply a grain of…
I tried idea 2 I applied an edit poly on top of the object, removed the polys, applied a uvw unwrap on top of this and then collapsed to the edit poly beneath it. I went into edit UVW and the unwrap is mostly there except theres now some funky connections between the new vertices i've created but at least its still part of…