[ QUOTE ] a. Apart from EA, are there any studios or major publishers which have an internship program (San Francisco)? (Before I go through each one manually and check). b. After going through dozens of reels/portfolios I see people pretty much just putting up works in specific areas they work in (i.e malcolm has…
If you don't need a collision mesh delete or comment out the $collisionmodel section of the .qc file. If you need a more accurate collision mesh you can create a separate smd and point to it in the .qc file. The collision part of your .qc files needs to look like this; $collisionmodel "MyCustomProp_COL.smd" { $concave…
yea I actually own a few anatomy books, mainly the dynamic anatomy ones from hogarth and atlas of anatomy, its just recent that I got more into skulpting as oppose to low poly/ next gen mechy stuff, so Im trying to get more into the organic departments, I know my ears are bad, Im doing another skulpt tommorrow I spent the…
that's some crazy hips. haha. there are many things with white backgrounds. first off it hurts your eyes so bad, no kidding. if you sit and stare at a white background for a whole day I bet they will be a lot more tired by the end of the day compared to if you had used something darker. now this is probably not the main…
Not sure how Carmack does it (i assume you mean the having a sheer amount of data visible, no matter what), however i thought about a method some months ago which should work (unfortunatelly my gfx card isn't powerful enough for this method). The idea is break the textures in subtextures, render the geometry without…
I would really like to become a pro , more for a sort of amateur hobby , since my practice is in engeneering field but I always modded games since 22 ... now I am 30 and I feel that I miss a lot of knowledge to do what I d really like to make .... I barely know 3dsmax and photoshop , almoust nothing of zbrush , but I did…
@Ged Thanks for the excellent critiques. The difference in colour scheme is a by-product of me tampering too much with the textures without constantly referring back to the reference. I will be fixing that up for more critiques. There's still quite abit left to do with this piece before I can consider it done. @Illybang…
We are a group of active professional developers that are working in a project with commercial intent (please check Post Scriptum and Beyond the Wire on Steam, beside multiple other past projects). It's a narrative based top down shooter with some strategic elements that takes place in a futuristic scenario of megacities…
We’re looking for a full-time Senior Artist to work on our upcoming multiplayer FPS called Due Process. It’s a tactical shooter that heavily focuses on teamwork and coordination. Teams are spawned on procedurally generated levels and are then given time to draw out a plan of attack or defense using SWAT inspired equipment…
Thought I'd start my own thread, as I had to submit the work today. Here's a quick intro that I put in WAYO- Started on a cool new project last weekend, working for Paul Bryan. http://www.pmbryan.com/blog.html Lourve attendants were asked to draw their own representations of the Venus De Milo if she had an arm/arms and…