Hi, first thanks for the help! I am using the screen projection in mudbox to create textures for a model and its been working fine up until now. What im doing is.. -File>Export screen to PSD -Editing the image of my mudbox screen when it shows up in PS -saving the file (making sure the layer structure is intact from…
save yourself a lot of trouble and do some tuts. you'll want to understand how to use the layer stack to your advantage here. That's the main way to separate different types of elements. Technically you can paint directly in a single layer like that, but -- well just do some tuts and you'll see why it's really wasting the…
Maybe you can skip photoshop altogether and use a tool like Shoebox? http://renderhjs.net/shoebox/ But in case you can't I modified your script. Select a layer group, then run the script. It will create a new document, and modify that one. I find this better than modifying the original. You should keep the original version…
It is great, but there are some pretty major drawbacks with the vanilla implementation, that you could hack and fix if you have the skills, but by default causes many problems. Adding TGA is very simple once you figure out where the files are. I went through the process of installing and running a nodejs server before…
There are a few ways you can do that. Nvidia Normal Map Filter - Its a photoshop filter that changes an image into a normal map. xNormal - This is a standalone app for baking normal maps. It also includes a height to normals filter which is pretty much the same as the nVidia photoshop filter. nDO normal creation toolkit -…
Thanks for the response, Dado. After I posted this I went looking around at some of the other threads and saw that one you mentioned (Good paintings vs good concepts) and realized I have that sort of a problem. I wonder if I'm so concerned with painting technique that I forget to tell a story or add real conceptual…
Hi all, Been making a texture and came across a tutorial by Razer on CGTUTS Hand painting realistic metal. I am confused at the stage where the guy uses pattern fill layer below his paint layer and that pattern just shows up on the above layers, without changing the blend modes. As far as i know if you have one solid color…
Looks pretty good. I'd still straighten up the stance a little If i were you. PLus it feels like you need to fill out his middle back. The boots look a little cartoony so you might want to look at the bulbousness of the boot cap and shape of the sole. Shoes arent really symmetrical If you split them down the middle but…
A major factor in Modo adoption has to with the fact you dont get punished for not upgrading between versions and it is cheaper than going with Maya or Max. In short the licensing is very pro consumer. Many of love the fact we can skip upgrading, and then upgrade to the latest version at no added cost, its the same price…
Okay, one more that I just thought of... 4) Mixing normal maps is so huge that it would be cool to be able to save the layered file you're working on. Some sort of layered CB format file that I could open any time, that would retain pointers to the original bitmap files. That way I could rework any of them without having…