well my main dispute was not with the floating geometry, being that was what i had advised you to do originally.. my major dispute was with the floating planes you used to clean up your modeling errors.
it looks ok in Substance Painter but when i put the low poly in UE4 i get these triangulation errors. I tired exporting from 3d max with or without tangents and bit normals, with or without triangulate but nothing works. How could I fix this?
When i select the Comb or smooth tool in Maya Xgen It wont let me interact with the hair guides even though it says its activated. When I click on the tools I get an error at bottom right of screen.
I have just downloaded Quixel Suite 2.0. I am loading Color ID Map, Normal Map, AO Map and Curvature Map and then when I make the project I get this error. What is the problem and how can I fix it?
Does anyone know why when I press GoZ there is nothing in Maya? This is the error message I get in Maya 2016: I ran both Zbrush ZR7 and Maya 2016 in Administrator This is the path I chose: Does anyone know how to fix this?
Well, since you asked... I have been making custom hats for tf2! Conquistador Helmet Umbrella Hat SandVich Hat Spypatch the smoothing errors have been fixed on this one. just CBA to make a new promo pic.
I'm trying to export a height map from world machine to put into unreal using RAW16 file the appropriate file type but for some reason its saving into a winrar file and prompting up with this error message?! does anyone know what is causing this?
So- been using Bodypaint for a long while and never had an issue with this. But, all of the sudden, when I go to edit image, if it's a .tif (preferred), nothing happens. doesn't go, no error. thoughts? import/export reinstall? big pain in the rear end.
Must of been an error with the website because this post wouldn't show up until today. I have made a post since then so please use that post instead. http://polycount.com/discussion/187087/abandoned-swimming-pool-project#latest
For some strange reason, I keep getting this strange error in Zbrush. I checked for extra Zspheres and as far as I can tell, there are none. Anyone know what Im doing wrong? Ive made Adaptive Skins before and never had a problem.