Cool thankyou , I applied in the end the color range technique and I was surprised that even if I got many pixels out the texture decal itself blended enough well on the terrain details at least I think so .... Sorry for making too many threads I ll make just one next and post n the suggested place ...
thomasp: yes, any 30" screens on the market currently will require dual-DVI. it's 2560x1600, it's a lot of pixels to move around Toomas: the issue of not being able to plug in a 360 has me thinking twice about a 30" monitor as well. seeing as how you can get a very decent HDTV for the price that 30" screens go for.…
Well if you optimize yourself you'll get smaller texels = less pixelated look. If UT does it, you'll likely end up with something like: which wastes a bit of space. It's not a huge difference though. And seeing as this is only for a PF and not a highly optimized game, you can just opt to render out a huge lightmap for…
awsome improvement, now the big thing other than color that bugs me is the contrast in your texture resolution. look at the ground compared to the stone in the wall. one is "soft" then the other one is harsh and very pixelated. keep it up. Also giving it some foundation to the base will make it look like it was actually…
I'm not sure about this, but there's a tool called 'PSD Path Unwrapper' that sounds like it might be of use. It exports your uvw layout as a path, so you can zoom in as far as you like in photoshop and it will always display perfect, single pixel linework, not the jaggy ass templates like texporter or max makes. That's the…
I have a graphire 1 4x5 at work for painting textures, it great! At home I have a intuous 1 for painting textures and it does not seem as good, the graphire pen at work seems to track better and there is less jiggling when painting precision pixels. I haven't tried anything newer since neither of these tablets has failed…
Ok so first I would like to point out my own faults, first of all .. all of the penciled pixel painting Ive been doing would never work on a TV, it would just flicker like a strobe light on a television. But at this point this project is purely hypothetical. So who gives a fuck .. WOOOOO HOOOOO
Hey guys, So I'm getting a really odd bug happening when trying to use a DirectX 11 shader. Particularly since I've updated to Service Pack 1 for Maya 2015. When I am in hypershade and click on creating a DirectX 11 shader. It has no properties, and the icon preview for it. Is a pixel scattered image like it's bugged out.…
Is there a shader available for Maya mental ray that gives the appearance of thickness when you use a cut out alpha. For example using an alpha channel of a leaf, it makes it paper thin I'd like it to have some thickness when viewed from a side angle. Like a one or two pixel extrusion. I tried modeling the leaf, but the…
Hey guys, I usually got good rez textures in the max viewport on previous versions of max but since installing 2012. I can't seem to get crisp looking textures the way I used to which was just going into Preferences>viewports>configure driver and change the settings there. That doesn't seem to work anymore. Does anyone…