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Alpha channel with thickness shader?

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malcolm polycount sponsor
Is there a shader available for Maya mental ray that gives the appearance of thickness when you use a cut out alpha. For example using an alpha channel of a leaf, it makes it paper thin I'd like it to have some thickness when viewed from a side angle. Like a one or two pixel extrusion. I tried modeling the leaf, but the normals make it look shit since there are so many tris and the leaf curvs.

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