Hey! Felt like doing something quick and dirty ( or so I thought ) so I figured I'd pick a neat concept and try to knock out one of the WoW-style fancy weapons! For my attempt I went ahead with a concept by the lovely firstkeeper, in the future I'll ofcourse be making my own concepts after a bit of training. I've come to…
/!\SCHOOL WORK/!\ Hi Polycount! This is the first time i'm posting my work in polycount so i think i have to do a little presentation. I am a student in real time computer graphics in a belgian school and i am in the last year before get my degree. For this final year, we have to do a final exams work in team. My team is…
Hi Polycounters!!! This project will be my first serious attempt at the complete production of a game character. I have a background in 2D concept art and as of late have been extending my skills in the 3D arena. I've chosen the champion Gangplank, and a skin concept of my own being a wild-western sort of…
Hey guys, popping in to showcase some of the progress I've been making on this. I spent the past week or so sculpting out the proxy meshes inside of zbrush to better match the concept. Still got some modeling to do, but wanted to show you all. GoZ was very helpful bringing meshes in an out quickly between the two…
Hiya Alex, my thoughts here are to follow these concepts and objects to the letter, it not only shows you have the tenacity to accomplish a concept spec, but it shows you can pay attention to detail. - Looking at the Hydrant without knowing what a Hong Kong variant would look like, the first thing that feels off to me is…
@Asura Thanks for the post. That was actually an area I had debated on for a while deciding what looked more normal, the reason I had deviated from the concept was I had looked at photos of individuals with larger than average muscles (like the concept) and found that usually the bone is usually hidden under the pectorals…
Hi, So far you are doing a really good job of sticking to the original concept. I did want to highlight an issue with it as there are some elements in the concept which are off in relation to scale. The green door to me looks too wide and I'd expect it to have proportions more like this:…
on the note of Portal... and any first person game actually: the more of a blank canvas the character is, the better it is for the player. it's why so many women like twilight... i can't remember if this was linked in this thread or another one, but it's right on the money for why certain characters are more easy to get to…
I'm not too sure what the outline for the art test is... But... Why are you side tracking from the concept art? The changes you've done to your version makes it look completely different than the original. Without the blue tones from the concept art (brick and roof), I feel like your model (being heavily warm) looks like…
@Zyhael You've made a good start, I'd advise not spending too long on the dimensions/perspective. Quite often with concept art, they will be out and you will have to rely on your eye/knowledge to make it work. Block it all out first, this is vital. Make sure it's looking right and it captures the essence of the concept,…